branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] + Airfield LOD distances tweaked
6 Years Ago
[D11] NRE fix
6 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
6 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
6 Years Ago
[D11] wooden_crate_a vertex painted
6 Years Ago
[D11] UI Texture Scale Issues - Roof Module Texture Fix
6 Years Ago
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
6 Years Ago
[D11] Disable foliage shadows
6 Years Ago
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
6 Years Ago
[D11] Fixed Texture on Harbor Crane
6 Years Ago
[D11] Tweaks in Few textures that were too low res
6 Years Ago
[D11] Smoother sun/moon movement [WIP]
6 Years Ago
[D11] Revert
6 Years Ago
[D11] Fixed 3185 Spelling mistake on Rust Update screen
6 Years Ago
[D11] Terrain grass models replaced
6 Years Ago
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
6 Years Ago
[D11] Build fix - revert to previous version
6 Years Ago
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
6 Years Ago
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance [d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture. Alpha sampling needed implementing in the terrain shader
6 Years Ago
[D11] Resized workshop skin and item textures
6 Years Ago
[D11] SLOD Texture Gamma Adjustment
6 Years Ago
[D11] Few more texture size tweaks
6 Years Ago
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
6 Years Ago
[D11] Icons sizes overrides turned off for ps4 and xbox
6 Years Ago
[D11] Workshop Icon sizes tweaked
6 Years Ago
[D11] Resized Structures and Misc folder textures
6 Years Ago
[D11] Effect Texture Resizing
6 Years Ago
[D11] Texture size tweaks in Props folder
6 Years Ago
[D11][UI] Fixed incorrect text on stats and options pages.
6 Years Ago
[D11][UI][#3201] Fixed incorrect prompt in user agreement
6 Years Ago
[D11][UI] Show name of sleeping bag/bed on respawn screen instead of id.
6 Years Ago
[D11] [UI] Fixed wooden signs appearing in quick craft wheel (quick craft now only shows common blueprints.
6 Years Ago
[D11][UI] Added missing translation, Removed WIP icons from death screen and removed unneeded game objects
6 Years Ago
[D11] [UI] Tutorial Button hidden on main menu.
6 Years Ago
[D11] Fixed incorrect translations.
6 Years Ago
[D11] [UI] Another missing translation string.
6 Years Ago
[D11] [UI] Added missing translations to json file.
6 Years Ago
[D11] Few texture size tweaks in props and tweaked a few in Deployables, NPC, tools and resources
6 Years Ago
[D11] Decal Folder Texture Resizing
6 Years Ago
[D11] [UI] Fixed text component in leaderboards prefab flagged to use localisation when it doesn't need to. Adjusted method to scan for missing code-based strings (was previously prone to finding sub-strings rather than the full line).
6 Years Ago
[D11] Vehicles Folder Texture Resizing
6 Years Ago
[D11] Nature Folder Texture Resizing
6 Years Ago
[D11][UI] Fixed issue where cause of death would be suicide when using bleed outoption when wounded, Save attacker distance when wounding a player for display when bleeding out.
6 Years Ago
[D11] Leaderboard fix + DTLS memory improvements
6 Years Ago
[D11] Fix for server not updating time of day
6 Years Ago
[D11] [#3220] Added collider to joists. [#3100] Fixed fire effects for campfires, flamethrowers, barrels, fireplaces and furnaces.
6 Years Ago
[D11] Prefabs/Resource texture size tweaks
6 Years Ago
[D11] Weapon Mod and Nature Prefab Folders, Texture Resizing
6 Years Ago
[DTLS] Blocking timing + WSA errror handling fix
6 Years Ago
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground