branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Texture size tweaks to tools
[D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
Fix for instancing not working on certain objects like bushes
Enable burst compiler on foliage culling
[D11] Texture size tweaks to deployables
[D11] Texture size changes for the food folder
[D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
[D11][DTLS] Syncronized shutdown. Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
[D11] ComponentItems - Texture Resizing
[D11] Texture build size changed for Building and Clothes folders
[D11] Texture Generic Folder - Reduced Texture Size
[D11] Write keys to log fix.
Multithreaded foliage "culling"
[D11] [#3121] Fixed Shipping containers and portacabin colours.
deleted plastic private files
Fix for client side entity cache
[D11] Fixed LOD and Texture issues on various launch site assets.
[D11] [Graphics] [#3193] Holo sight is now working as intended
[D11] Tweaked Icon sizes down
[D11] Icon build size made smaller
[D11] Localisation logger updated to remove entries it finds if they've previously been logged. Added some final missing translations to json file.
[D11] More Localisation work. Trimmed translations from json file (triple underscores to indicate not for translation), fixed some loading screen translations not being actually translated. Added code to help debug missing code-based translations.
[D11] Icon size shrinking, fixing a few LOD and texture issues.
[D11] Changed hemp plant LOD
[D11][UI] Fixed issue with server messages overlapping.
[D11] [#1314] Forgot to checkin this meta file..
[D11] [#3134] Another fix for this bug.
[D11] [#3134] Missed prefab from previous fix
[D11] [#3134] Renamed collision object, error no longer appears.
Smooth transition on hemp seedling
[D11] [#3151] Changed ocean material to transparent, no longer clips through the boat.
[D11] [UI] [#3176] Locked My Games from Main Menu [#3118] BBQ particle system acts as expected [#3119] Newly planted Hemp clones/seeds are now visible
[D11] Fixed typo in start-up disclaimer pages' text.
[D11 Art] - Fix for Skin material
[D11] [#3134] Recreated collision object with fewer tris.
[D11] Disable pass on UIBackgroundBlur shader
[D11] fix up some fog settings
[D11][UI] Fixed missing asset ref in tmp Settings
[D11] [3099] Fixed normals on object, textures now appear correctly.
[D11][UI][#3203] Fixed null reference in respawn button
[D11] fix overgrowth diffusion profiles
[D11] [#3121] Changed some materials appearing white in game.
[D11] Error -> warning to reduce error spam
[D11] Remove missing script references
[D11] Fix for planters soil renderers
[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.