branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Updated Trees - Complete Set
[D11] Fixed textures with differing override values.
[D11][#3893] Doubled lookat raycast radiius
[D11][#4036] Flame Turrets oriented correctly.
[D11] Fix for bug 149 causing node break effects to be missing textures.
[D11] Disables ragdoll "pinning" for chickens
[D11] Fixed debugcamera keyboard commands
Occlusion culling improvements
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
[D11][UI] Adjustments to debug recording options - FPS demo playback added
[D11] [UI] Fixed server favouriting not working when leaving server.
[D11] - Fix to bug 4083, trousers on washing line too small.
[D11] Bump BETA version numbers for PS4 and XBOX
Fix for broken occlusion delay (also increased it)
[D11] Fixed wrong RPC Been called in SendMapRespawnOptions
[D11][#4058] Sulfur and Stones now have a worldmodel.
[D11][#4056] Compound workbench can no longer be rotated.
[D11] Updated texture meta report
[D11] Report console texture metas
[D11] - Fix for bug numbers 4079 and 4080, Oil Refinery Valve Rotation and Workbench fbx scale.
[D11] [UI] Fixed Sulfur/Sulphur translations in American English/British English translation files.
[D11][UI][#4018] Implmented new RPCs for obtaining data about player sleeping bags for map screen icons.
Fix for missing loading screen when teleporting
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
[D11] Remove player controller debug info
[D11] - Changeover Quarry Rocks to correct material.
[D11] Player Walk Movement fixes
[D11] Player walk movement fixes
[D11] [UI] Fixed missing sprites in certain map markers.
+ added underside water shader and added fake muzzle flash light test for aaron
[D11] [UI] Fixed grammar in loading screen tip.
[D11] [UI] Betting Icons sprite changed to POT texture.
[D11][UI][#4060] Altered HUD item icon
[D11] Removed unneeded comments I forgot to remove in previous checkins.
[D11] [UI] Added singular "minute" translation to translations files.
+ blood splatter xbox fix 2
+ Sorted the blood splatter compression for xbox one
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
+ Crunched down these effects textures
Low resolution fog to boost GPU performance (bandit camp)
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
[D11] Whitelisting the textures used by the monuments during map generation.