branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

4 Years Ago
[D11] Updated Trees - Complete Set
4 Years Ago
[D11] Fixed textures with differing override values.
4 Years Ago
[D11][#3893] Doubled lookat raycast radiius
4 Years Ago
[D11][#4036] Flame Turrets oriented correctly.
4 Years Ago
[D11] RTS demo working
4 Years Ago
[D11] Fix for bug 149 causing node break effects to be missing textures.
4 Years Ago
[D11] Disables ragdoll "pinning" for chickens
4 Years Ago
[D11] Fixed debugcamera keyboard commands
4 Years Ago
Occlusion culling improvements
4 Years Ago
[D11] Server compile fix
4 Years Ago
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
4 Years Ago
[D11][UI] Adjustments to debug recording options - FPS demo playback added
4 Years Ago
[D11] [UI] Fixed server favouriting not working when leaving server.
4 Years Ago
[D11] - Fix to bug 4083, trousers on washing line too small.
4 Years Ago
[D11] BUMP version fix
4 Years Ago
[D11] Bump BETA version numbers for PS4 and XBOX
4 Years Ago
Fix for broken occlusion delay (also increased it)
4 Years Ago
[D11] Fixed wrong RPC Been called in SendMapRespawnOptions
4 Years Ago
[D11] HDR Explosions
4 Years Ago
[D11][#4058] Sulfur and Stones now have a worldmodel.
4 Years Ago
[D11][#4056] Compound workbench can no longer be rotated.
4 Years Ago
[D11] Updated (again)
4 Years Ago
[D11] Updated texture meta report
4 Years Ago
[D11] Report console texture metas
4 Years Ago
[D11] Fix quarry SLODs
4 Years Ago
[D11] - Fix for bug numbers 4079 and 4080, Oil Refinery Valve Rotation and Workbench fbx scale.
4 Years Ago
[D11] [UI] Fixed Sulfur/Sulphur translations in American English/British English translation files.
4 Years Ago
[D11] Possible crash fix
4 Years Ago
[D11][UI][#4018] Implmented new RPCs for obtaining data about player sleeping bags for map screen icons.
4 Years Ago
Fix for missing loading screen when teleporting
4 Years Ago
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
4 Years Ago
[D11] Decal updates
4 Years Ago
[D11] Remove player controller debug info
4 Years Ago
[D11] - Changeover Quarry Rocks to correct material.
4 Years Ago
[D11] Player Walk Movement fixes
4 Years Ago
[D11] Player walk movement fixes
4 Years Ago
[D11] [UI] Fixed missing sprites in certain map markers.
4 Years Ago
+ added underside water shader and added fake muzzle flash light test for aaron
4 Years Ago
[D11] [UI] Fixed grammar in loading screen tip.
4 Years Ago
[D11] [UI] Betting Icons sprite changed to POT texture.
4 Years Ago
[D11][UI][#4060] Altered HUD item icon‭
4 Years Ago
[D11] Removed unneeded comments I forgot to remove in previous checkins.
4 Years Ago
[D11] [UI] Added singular "minute" translation to translations files.
4 Years Ago
+ blood splatter xbox fix 2
4 Years Ago
+ Sorted the blood splatter compression for xbox one
4 Years Ago
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
4 Years Ago
+ Crunched down these effects textures
4 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
4 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
4 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.