branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] fix some broken mesh references in the bush prefabs
[D11][UI] Change the loot panel used by 6 slot loot containers
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
[D11] Minor change in localisation helper, submitting so I can update.
[D11] show cooking icon on ores
Changed FoliageGrid to use BatchRendererGroup
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
[D11][UI] Fixed issues with right stick navigation with repairbench
[D11] Tweak to localisation helper
[D11 UI] - Tweaked the placement of the loading bar
[D11] Fixed missing localisation flags and updated localisation file.
[D11] Adds define warnings and fixes ogd counter
[D11] Updated unity xb1 plugins to July 2018 QFE 9 XDK
[D11] Fixed scale on trademark screen, and restored missing component on Bradley APC tread animator
[D11] Localisation Helper Define Fix
[D11][UI] Fixed Research Table button prompts and actions. Fixed give scrap option in workbench
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
[D11] Psn blocked list auth
[D11][SERVER] Null Pointer fix
[D11] Get blocklistrequest use POST
[D11][UI] Fixed missing loot panel reference
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
Fix for client entity cache not cleaning up stale entities from the save game
[D11] add some missing diffusion profiles + synchronize some other settings in hdrp.high.asset
disable player icon as a temp fix for the windows build
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
Increased texture streaming budget
[D11] possible fix for TC woes.
[D11] bring over the final changes made to the 7.1.2 branch, that should no longer be used.
[D11] enable SSR and synchronise some scene settings changes from main hdrp branch, related to screen space reflections.
Got rid of deprecated build modes