branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [#3151] Changed ocean material to transparent, no longer clips through the boat.
[D11] [UI] [#3176] Locked My Games from Main Menu [#3118] BBQ particle system acts as expected [#3119] Newly planted Hemp clones/seeds are now visible
[D11] Fixed typo in start-up disclaimer pages' text.
[D11 Art] - Fix for Skin material
[D11] [#3134] Recreated collision object with fewer tris.
[D11] Disable pass on UIBackgroundBlur shader
[D11] fix up some fog settings
[D11][UI] Fixed missing asset ref in tmp Settings
[D11] [3099] Fixed normals on object, textures now appear correctly.
[D11][UI][#3203] Fixed null reference in respawn button
[D11] fix overgrowth diffusion profiles
[D11] [#3121] Changed some materials appearing white in game.
[D11] Error -> warning to reduce error spam
[D11] Remove missing script references
[D11] Fix for planters soil renderers
[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
[D11] fix some broken mesh references in the bush prefabs
[D11][UI] Change the loot panel used by 6 slot loot containers
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
[D11] Minor change in localisation helper, submitting so I can update.
[D11] show cooking icon on ores
Changed FoliageGrid to use BatchRendererGroup
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
[D11][UI] Fixed issues with right stick navigation with repairbench
[D11] Tweak to localisation helper
[D11 UI] - Tweaked the placement of the loading bar
[D11] Fixed missing localisation flags and updated localisation file.
[D11] Adds define warnings and fixes ogd counter
[D11] Updated unity xb1 plugins to July 2018 QFE 9 XDK
[D11] Fixed scale on trademark screen, and restored missing component on Bradley APC tread animator
[D11] Localisation Helper Define Fix
[D11][UI] Fixed Research Table button prompts and actions. Fixed give scrap option in workbench
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
[D11] Psn blocked list auth
[D11][SERVER] Null Pointer fix
[D11] Get blocklistrequest use POST
[D11][UI] Fixed missing loot panel reference
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have