branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] [#3151] Changed ocean material to transparent, no longer clips through the boat.
7 Years Ago
[D11] [UI] [#3176] Locked My Games from Main Menu [#3118] BBQ particle system acts as expected [#3119] Newly planted Hemp clones/seeds are now visible
7 Years Ago
[D11] Fixed typo in start-up disclaimer pages' text.
7 Years Ago
[D11 Art] - Fix for Skin material
7 Years Ago
[D11] [#3134] Recreated collision object with fewer tris.
7 Years Ago
[D11] Disable pass on UIBackgroundBlur shader
7 Years Ago
[D11] fix up some fog settings
7 Years Ago
[D11][UI] Fixed missing asset ref in tmp Settings
7 Years Ago
[D11] [3099] Fixed normals on object, textures now appear correctly.
7 Years Ago
[D11][UI][#3203] Fixed null reference in respawn button
7 Years Ago
[D11] fix overgrowth diffusion profiles
7 Years Ago
[D11] [#3121] Changed some materials appearing white in game.
7 Years Ago
[D11] Error -> warning to reduce error spam
7 Years Ago
[D11] Remove missing script references
7 Years Ago
[D11] Fix for planters soil renderers
7 Years Ago
[D11] update some more sky assets
7 Years Ago
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
7 Years Ago
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
7 Years Ago
[D11] re-merge 40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
7 Years Ago
[D11] fix some broken mesh references in the bush prefabs
7 Years Ago
[D11][UI] Change the loot panel used by 6 slot loot containers
7 Years Ago
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
7 Years Ago
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
7 Years Ago
[D11] Art branch merge
7 Years Ago
[D11] Minor change in localisation helper, submitting so I can update.
7 Years Ago
[D11] show cooking icon on ores
7 Years Ago
Changed FoliageGrid to use BatchRendererGroup
7 Years Ago
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
7 Years Ago
[D11][UI] Fixed issues with right stick navigation with repairbench
7 Years Ago
[D11] Tweak to localisation helper
7 Years Ago
[D11 UI] - Tweaked the placement of the loading bar
7 Years Ago
[D11] Fixed missing localisation flags and updated localisation file.
7 Years Ago
[D11] Adds define warnings and fixes ogd counter
7 Years Ago
[D11] Updated unity xb1 plugins to July 2018 QFE 9 XDK
7 Years Ago
[D11] Fixed scale on trademark screen, and restored missing component on Bradley APC tread animator
7 Years Ago
[D11] Localisation Helper Define Fix
7 Years Ago
[D11][UI] Fixed Research Table button prompts and actions. Fixed give scrap option in workbench
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
7 Years Ago
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
7 Years Ago
[D11][UI] Fixed issues with vending machine customer and vending machine admin
7 Years Ago
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
7 Years Ago
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
7 Years Ago
[D11] Fix logo
7 Years Ago
[D11] Psn blocked list auth
7 Years Ago
[D11][SERVER] Null Pointer fix
7 Years Ago
[D11] Get blocklistrequest use POST
7 Years Ago
[D11][UI] Fixed missing loot panel reference
7 Years Ago
fix for foliage billboard instancing
7 Years Ago
Turned off volumetrics because they use half a gig of ram we don't have