branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Locker changed to allow input of individual items and to lock item icons during quip action. Updated locker loot panel navigation to work while selecting individual items in the locker. Increased locker capacity to allow for 7 gear items
[D11] [UI] Admin username for server info.
[D11] Server/Client PlayFab/Achievements
Updated server hints. Bug #1427
[D11] [UI] fix for wrong icons showing on the code lock on ps4
[d11][Audio] Quite a few changes, see below:
Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs
Rebalanced levels of all footstep sound defs
Made Vegitation Scrapes Quieter
Made Low Pass Distance Muffling on Grenades more aggressive
Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now.
Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.
[D11] [UI] Server Info popup should now get correct info and skip admin name request entirely if playfab id stored in server info is null.
[D11] Updating a number of translation strings for world collectable items
Fix for incorrect stripping of PrefabAttributes
[D11] [UI] Added admin name server info request.
[D11] [UI] map movement and zoom should now be framerate independent, and values tweaked nicer
Pass on the options menu complete
[D11] [UI] Removed unnecessary function that was causing runtime error.
[D11] [UI] updated map ping effect
[D11] [UI] removed some text left in the amount string
[D11] [UI] Removed unnecessary texts from loading screen (now only displays map seed value).
[D11] [UI] Temporarily disabled pinging servers for latency value when displaying server info as it was yielding forever in console builds.
[D11] [UI] Added map info to loading screen when connecting to a map. (Hides map info panel when Hide() is called on loading screen, only enables map info panel when loading from ServerInfo script).
[D11] [UI] updated the ps4 controller image on the controls screen, and updated some of the ps4 button icons
[d11][Audio] Fixed brushing through foliage being too quiet.
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
Add \ before " in legal text so as to not break everything
[D11][UI] [#1423] Moved sfx call to on move
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
Put them in the wrong place...
Moved even MOAR strings out of the translate pile.
[D11][UI] Removed option from ingameoptionsmenu
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.
[d11][Audio] Added 'InGameMenus' Snapshot to mixer.
[d11][Audio] Updated UI sounds to sound less hi-tech sci-fi Also added Radial Chat menu highlight, Map Grid On/Off and Map Ping.
[d11][Audio] Improved Grenade Explosion radius audio behaviour, now only uses 1 voice instead of 2.
[D11] More Putson music changes as requested
[D11][UI] Removed Option From Main menu
[D11] Added description for reinforced glass windows
[D11][UI] Changes to Tool Cupboard loot Panel. Analog stick icons will now switch depending on platform. Fixed translation Key issue with repair bench
[D11] Updated 'Controller Map' to now say 'Controls'
[D11] Change ProjectSettings for Matt
[D11] [UI] removed cargo ship from the monument slideshow
[D11] A better implimentation of Putsons loading stinger sfx
[D11] [UI] removed community skins option on main menu
[D11] Corrected duplicate of "d11_bbq_on"
[D11] Mass fixes to item interaction translation strings
Update a few WIP strings, removed ALL holiday items from 'To Be Translated' list
[D11] [UI] removed the D11 logo and the word 'credits' in the create server screen and made it hide when not on the main screen
[D11] Removed Development loading screen.
[D11] [UI] triggers will now navigate the main menu, and you can't navigate it while the top right menu is open. also removed the doubleID option