branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

5 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
5 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
5 Years Ago
[D11] Enabling the asset stripping for the release server builds.
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
Enable mesh streaming on more meshes to save some memory
5 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
5 Years Ago
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
5 Years Ago
[D11] [UI] Fixed lost sprite icon references from previous submit.
5 Years Ago
[D11][UI] Fixed Leaderboard and implemented new methods
5 Years Ago
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
5 Years Ago
[D11] [UI] Memory Optimisations
5 Years Ago
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
5 Years Ago
[D11] - Bug 4042 - Red Toolbox Scale Fix
5 Years Ago
[D11] - Texture map crunching. Checked in game.
5 Years Ago
[D11] [UI] Removed unused UI textures.
5 Years Ago
[D11] Enabling the profiler for all debug server builds.
5 Years Ago
More occlusion fixes: - separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states - ignore GPU callbacks when state buffer is reuploaded during a resize operation - ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
5 Years Ago
[D11] [UI] Fixed Roadsign Gloves translation issue.
5 Years Ago
[D11][#3672] Miners hat no longer has pixelated light cookie.
5 Years Ago
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
5 Years Ago
[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
5 Years Ago
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
5 Years Ago
[D11] Modified to allow location of texture in project from debug output
5 Years Ago
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
5 Years Ago
[D11] [UI] Removed untranslated report option from server report popup.
5 Years Ago
[D11] Modified "Report console meta's"
5 Years Ago
[D11] - lighting pass
5 Years Ago
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
5 Years Ago
[D11] [UI] Fixed typo in boot screen beta text.
5 Years Ago
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
5 Years Ago
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
5 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
5 Years Ago
[D11][UI] Fixed issue with bootstrap scene
5 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
5 Years Ago
[D11] Fix for compass strip/UI
5 Years Ago
[D11] Update texture meta's: enable streaming mips
5 Years Ago
[D11] Revert temp changes
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] - Glove Texture Size Changes
5 Years Ago
[D11] - Fix to Armoured Door Specular
5 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
5 Years Ago
[D11][UI] Removed references to all coins texture
5 Years Ago
[D11] Added min height check to player spawns to prevent water spawning.
5 Years Ago
[D11] Set cached ammo mod type to null when changing ammo type.
5 Years Ago
[D11][#3275] Disabling streaming for the foliage textures since to fix the mipmap level used in FoliageGrid via the BatchRendererGroup.
5 Years Ago
fix profile marker
5 Years Ago
fix for occlusion oopsie
5 Years Ago
[D11] HDRP muzzleflashes (with lights)
5 Years Ago
[D11] Fix water black screen bug on xb1 (3871)
5 Years Ago
Fix for occlusion culling cpu/gpu getting out of sync (cpu was skipping results when more than one result set arrived in the same frame)