branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] disabled the quick drop while you have the planner out
[d11][Audio] Added FE chat send fx
#1365, repurposed some authorisation strings so they aren't specific to the auto turret and can now be used for the tool cupboard and future games.
Added UK English spelling of 'Authorise' to the UK doc
[D11] Updated trophy description
[D11] Move achievement detection to the server
[D11] Fix achievement #26 again! - Monument visit PlayFab stat and achievement #8 detection, Biome PlayFab stats and achievement #9 detection
#1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue' + new strings
[D11] Update translation key on 'sulfur ore' collectables
[D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
[D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
[d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
[D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
[d11][Audio] Added helicopter template files to manifest
[D11] Fixes server compile errors
[D11] [UI] removed the controller speaker option for voice chat output on xbox
[D11] [UI] capitalised dualshock
[D11] Lightpost Col added
[D11] Exported monuments with lightpost's in to update COL.
[D11] Popup buttons updated to match the new look of the rest of the buttons
[D11] Adds delete spawn point fx
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
Fix for instanced meshes not being destroyed properly
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
#1289, #1343, #1239, #1244
[D11] Changed hacking device text string in locked crate prefab
Set the guide meshes for building blocks
[D11] [UI] updated how the map controls
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
[D11] Changed hacking device text string
[D11][UI] Replaced placeholder strings for options
[D11] Latest FE audio for putson
[D11][UI] fixes for horizontal scroll bars
#1234, #1290, #1268 Text changes
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
[D11] Fixes server frontend music errors
Removed dupes from American English
[D11] Adds music loading stinger jingle thing for putson
[D11] [UI] Added Outpost respawn logic (not yet hooked up).
Removed a bunch of dupes from a bad merge
[D11] DTLS multiple peer connection support.
[D11] Update to UI Background
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now