branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
[D11] adds frontend music
[D11] [UI] removed d11 logo from player info widget
#1246 'Armor' changed to 'Armour' in real English loc file.
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
Additional files from previous loc check in
Unify the loc files into one. The localisation tool's big day.
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11] Fix for achievement #26
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
[D11] Distance travelled changes
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
[D11][UI] Fixed issues with recycler and implemented right stick controls.
[D11] New batch of recoil adjustments
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
[D11] Prevent controller vibration being continuous
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
[D11] Fix for achievement #32
[D11][UI] Methods for editing vending machine orders highlighted current order objects
[D11] Updated trophy description
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
[D11] Updated PS4 Trophy rewards as per design
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
[d11][Audio] New meta for music
[D11] Fix for achievement #17
[D11] Achievement area reduced.
[D11] [UI] adjusted the wording of the controller map option name
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
[D11] [UI] updated the control scheme for the map
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
[D11][UI] Added RCP for editing all parts of a sell order
[D11] Achievements #29, #30 and #33
[D11] Server side support for achievements #29 and #30
Fix for incorrect placement of collision on building block skins
Fix for incorrect destruction of non-skin objects when destroying building block skins
Remove unnecessary D11InstanceRenderer on building block skins
[D11] [UI] Server Info popup changed to reflect updated design.