branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Lightpost Col added
[D11] Exported monuments with lightpost's in to update COL.
[D11] Popup buttons updated to match the new look of the rest of the buttons
[D11] Adds delete spawn point fx
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
Fix for instanced meshes not being destroyed properly
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
#1289, #1343, #1239, #1244
[D11] Changed hacking device text string in locked crate prefab
Set the guide meshes for building blocks
[D11] [UI] updated how the map controls
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
[D11] Changed hacking device text string
[D11][UI] Replaced placeholder strings for options
[D11] Latest FE audio for putson
[D11][UI] fixes for horizontal scroll bars
#1234, #1290, #1268 Text changes
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
[D11] Fixes server frontend music errors
Removed dupes from American English
[D11] Adds music loading stinger jingle thing for putson
[D11] [UI] Added Outpost respawn logic (not yet hooked up).
Removed a bunch of dupes from a bad merge
[D11] DTLS multiple peer connection support.
[D11] Update to UI Background
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
[D11] adds frontend music
[D11] [UI] removed d11 logo from player info widget
#1246 'Armor' changed to 'Armour' in real English loc file.
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
Additional files from previous loc check in
Unify the loc files into one. The localisation tool's big day.
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11] Fix for achievement #26
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
[D11] Distance travelled changes
[D11] More recoil adjustments