branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
Fix for crashy native gfx jobs on PS4
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11] Remove duplicate translation entries
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
[D11] Add a self destruct workspace option to Jenkins
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
[D11] Add in some jenkins clean options, not done yet
[D11] [UI] Fixed staff credits not scrolling.
[D11] Added Achievement trigger test
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
adds remove from crafting sfx
[D11][UI] Create server menu changes and fixes
[D11] Change description for Trophy #26
[D11] Change to achievement #26
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
[D11][UI] Map screen ping function using chat system for now
[D11] Corrected hint on how to light a torch
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
[D11] Extended textbox for slider value display
[D11] Updated Find/JoinGame page tabs
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).