branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
[D11] Couple of hint fixes for Options buttons
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
[D11][UI] Fixed issues with recycler and implemented right stick controls.
[D11] New batch of recoil adjustments
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
[D11] Prevent controller vibration being continuous
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
[D11] Fix for achievement #32
[D11][UI] Methods for editing vending machine orders highlighted current order objects
[D11] Updated trophy description
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
[D11] Updated PS4 Trophy rewards as per design
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
[d11][Audio] New meta for music
[D11] Fix for achievement #17
[D11] Achievement area reduced.
[D11] [UI] adjusted the wording of the controller map option name
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
[D11] [UI] updated the control scheme for the map
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
[D11][UI] Added RCP for editing all parts of a sell order
[D11] Achievements #29, #30 and #33
[D11] Server side support for achievements #29 and #30
Fix for incorrect placement of collision on building block skins
Fix for incorrect destruction of non-skin objects when destroying building block skins
Remove unnecessary D11InstanceRenderer on building block skins
[D11] [UI] Server Info popup changed to reflect updated design.
Fix for crashy native gfx jobs on PS4
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11] Remove duplicate translation entries
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
[D11] Add a self destruct workspace option to Jenkins
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio