branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][UI] changed the way that the ingame carousel loads in its scenes
6 Years Ago
[D11] Enable ChunkBasedCompression on Jenkins builds
6 Years Ago
[D11] Monument detection achievement #8
6 Years Ago
[D11] Fix for crash when trying to use a research table with no item selected
6 Years Ago
SFX Changes as requested
6 Years Ago
[D11] Add in some jenkins clean options, not done yet
6 Years Ago
[D11] [UI] Fixed staff credits not scrolling.
6 Years Ago
[D11] Added Achievement trigger test
6 Years Ago
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
6 Years Ago
adds remove from crafting sfx
6 Years Ago
[D11][UI] Create server menu changes and fixes
6 Years Ago
[D11] Change description for Trophy #26
6 Years Ago
[D11] Achievement #9
6 Years Ago
[D11] Change to achievement #26
6 Years Ago
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
6 Years Ago
[D11][UI] Added server function to send map ping as ints and allow team filtering
6 Years Ago
Adds primary and secondary interaction sfx
6 Years Ago
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
6 Years Ago
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
6 Years Ago
[D11][UI] Map screen ping function using chat system for now
6 Years Ago
[D11] Corrected hint on how to light a torch
6 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
6 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
6 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
6 Years Ago
[D11] Sorted duplication of a translation key
6 Years Ago
[D11] Extended textbox for slider value display
6 Years Ago
[D11] Updated Find/JoinGame page tabs
6 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
6 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
6 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
6 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
6 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
6 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
6 Years Ago
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
6 Years Ago
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
6 Years Ago
Spelling corrections
6 Years Ago
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
6 Years Ago
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
6 Years Ago
[D11] [UI] increased brightness of selected page title in a carousel
6 Years Ago
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
6 Years Ago
merge with main?
6 Years Ago
[D11] DTLS XBox One plugin.
6 Years Ago
[D11] Achievement #19
6 Years Ago
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
6 Years Ago
adds voice mixer group to voice speaker for adrian
6 Years Ago
rewind netmanager hack
6 Years Ago
latest audio
6 Years Ago
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
6 Years Ago
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
6 Years Ago
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.