branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
[D11] Add in some jenkins clean options, not done yet
[D11] [UI] Fixed staff credits not scrolling.
[D11] Added Achievement trigger test
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
adds remove from crafting sfx
[D11][UI] Create server menu changes and fixes
[D11] Change description for Trophy #26
[D11] Change to achievement #26
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
[D11][UI] Map screen ping function using chat system for now
[D11] Corrected hint on how to light a torch
[D11] 'Beenie' hats renamed to 'Beanie'
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
[D11] [UI] aesthetic tweaks to the crafting screen
[D11] Sorted duplication of a translation key
[D11] Extended textbox for slider value display
[D11] Updated Find/JoinGame page tabs
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
[D11] DTLS XBox One plugin.
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.