branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
[D11] DTLS XBox One plugin.
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
[D11] [UI] fixed a missing material on the condition bars
[D11] [UI] more adjustments to gun attributes aesthetics
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
[D11] More achievements client-side
[D11] Updated PS4 trophy name/description #21
[D11] [UI] updated the look of the gun modification UI
[D11] Achievement #21 server-side support
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
[D11] Optimised DTLS reliable-order message buffering and request handling.
[d11][Audio] Finished adding new reverb presets to trigger reverbs
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open