branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
[D11] [UI] fixed a missing material on the condition bars
[D11] [UI] more adjustments to gun attributes aesthetics
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
[D11] More achievements client-side
[D11] Updated PS4 trophy name/description #21
[D11] [UI] updated the look of the gun modification UI
[D11] Achievement #21 server-side support
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
[D11] Optimised DTLS reliable-order message buffering and request handling.
[d11][Audio] Finished adding new reverb presets to trigger reverbs
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
Adds change item sfx (it really quiet though)
[D11] Enable SFX precache
[D11] PS4 Trophy description change
[D11] DTLS plugin release builds added as default.
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
[D11] [UI] forgot to add the new vital bar prefab file
Adds SFX for sliders in FE
[D11] Fix achievement when killing scientist with rock
[D11] Player game data save changes - client side achievement fixes
[D11] Server side achievement fixes
adds info panel sfx for join server
Experimental SFX precache for Adam to try
[D11] DTLS reliable-order message handling integrated.
[D11] DTLS reliable-order resend message handling in the Unity API.
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)