branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
Adds change item sfx (it really quiet though)
[D11] Enable SFX precache
[D11] PS4 Trophy description change
[D11] DTLS plugin release builds added as default.
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
[D11] [UI] forgot to add the new vital bar prefab file
Adds SFX for sliders in FE
[D11] Fix achievement when killing scientist with rock
[D11] Player game data save changes - client side achievement fixes
[D11] Server side achievement fixes
adds info panel sfx for join server
Experimental SFX precache for Adam to try
[D11] DTLS reliable-order message handling integrated.
[D11] DTLS reliable-order resend message handling in the Unity API.
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty
[D11] [UI] Fixed grid numbers and lines having incorrect alpha values when first opened.
[D11] DTLS reliable-order retry request implemented in the Unity API wrapper. Request handling side still needs implementing.
[D11] Fix for craft first firearm achievement
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
[D11] Col meshes reduction
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
[D11] Bug fix for achievement (award kill by rock when killing non-player)
[D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
[D11] [UI] Meta file for previous submit.
[d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.
[D11] Client side achievements
[d11][Audio] Rememant Container + Rocket Factory reverbs , new settings updated.
[D11] More server side support for achievements
[d11][Audio] Office Interiors and Portacabins now with bespoke reverb settings.
[d11][Audio] Launch Site Range interiors and Lift Cabin reverbs with new settings.
[D11] [UI] Added translations for delete sleeping bag popup.
[D11] DTLS reliable-order packet resend request.
[D11] Log critical messages as warnings in the editor.
[d11][Audio] Set up bespoke reverb settings on Industrial Buildings
[d11][Audio] Added bespoke reverb settings
[D11][UI] Water storage UI name and description translation
[D11] Define fix, and added another message added on failure to get server list
[d11][Audio] changed bunker reverbs to use new bespoke settings
[D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
[D11][UI] water storage Water Transfer menu UI
[D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
[D11] Actually enable the xb1/ps4 achievement/trophy unlock!
[D11] [UI] Fixed end of line error from merge.
[D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
[D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27