branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] [UI] Fixed create server type screen not appearing.
6 Years Ago
[D11] [UI] Fixed white clouds on create server type screen.
6 Years Ago
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
6 Years Ago
[D11] Client side achievement support for #16 - PS4 trophy description change
6 Years Ago
[D11] Server support for achievement #16
6 Years Ago
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
6 Years Ago
[D11] [UI] more tweaks to the gun bar aesthetics
6 Years Ago
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
6 Years Ago
[D11] [UI] Re-added rich presence stuff.
6 Years Ago
[D11] [UI] fixed a missing material on the condition bars
6 Years Ago
[D11] [UI] more adjustments to gun attributes aesthetics
6 Years Ago
[D11][UI] Striped out unused Ui elements. Switched itemicons and virtual item icons over to using textmesh pro
6 Years Ago
[D11] [UI] Added Microphone check for console versions on Loading Screen. Added missing translations in leaderboards, loading, and death screen. Adjusted death screen stats gather to be easier to manager when hooks are introduced.
6 Years Ago
[D11] More achievements client-side
6 Years Ago
[D11] Updated PS4 trophy name/description #21
6 Years Ago
[D11] [UI] updated the look of the gun modification UI
6 Years Ago
[D11] Achievement #21 server-side support
6 Years Ago
adds inventory sfx
6 Years Ago
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
6 Years Ago
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
6 Years Ago
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
6 Years Ago
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
6 Years Ago
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
6 Years Ago
[D11] Optimised DTLS reliable-order message buffering and request handling.
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[d11][Audio] Finished adding new reverb presets to trigger reverbs
6 Years Ago
[D11][UI] Fix for Crash when opening inventory.
6 Years Ago
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
6 Years Ago
[D11] [UI] Applied changes to prefab.
6 Years Ago
[D11] [UI] Submit meta-file for loading screen.
6 Years Ago
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
6 Years Ago
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
6 Years Ago
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
6 Years Ago
Adds change item sfx (it really quiet though)
6 Years Ago
[D11] Enable SFX precache
6 Years Ago
[D11] PS4 Trophy description change
6 Years Ago
[D11] DTLS plugin release builds added as default.
6 Years Ago
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
6 Years Ago
[D11] [UI] forgot to add the new vital bar prefab file
6 Years Ago
Adds SFX for sliders in FE
6 Years Ago
[D11] Fix achievement when killing scientist with rock
6 Years Ago
[D11] Player game data save changes - client side achievement fixes
6 Years Ago
[D11] Server side achievement fixes
6 Years Ago
adds info panel sfx for join server
6 Years Ago
Experimental SFX precache for Adam to try
6 Years Ago
[D11] DTLS reliable-order message handling integrated.
6 Years Ago
[D11] DTLS reliable-order resend message handling in the Unity API.
6 Years Ago
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)