branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty
[D11] [UI] Fixed grid numbers and lines having incorrect alpha values when first opened.
[D11] DTLS reliable-order retry request implemented in the Unity API wrapper. Request handling side still needs implementing.
[D11] Fix for craft first firearm achievement
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
[D11] Col meshes reduction
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
[D11] Bug fix for achievement (award kill by rock when killing non-player)
[D11] [UI] Meta file for previous submit.
[D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
[d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.
[D11] Client side achievements
[d11][Audio] Rememant Container + Rocket Factory reverbs , new settings updated.
[D11] More server side support for achievements
[d11][Audio] Office Interiors and Portacabins now with bespoke reverb settings.
[d11][Audio] Launch Site Range interiors and Lift Cabin reverbs with new settings.
[D11] [UI] Added translations for delete sleeping bag popup.
[D11] DTLS reliable-order packet resend request.
[D11] Log critical messages as warnings in the editor.
[d11][Audio] Set up bespoke reverb settings on Industrial Buildings
[d11][Audio] Added bespoke reverb settings
[D11][UI] Water storage UI name and description translation
[D11] Define fix, and added another message added on failure to get server list
[d11][Audio] changed bunker reverbs to use new bespoke settings
[D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
[D11][UI] water storage Water Transfer menu UI
[D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
[D11] Actually enable the xb1/ps4 achievement/trophy unlock!
[D11] [UI] Fixed end of line error from merge.
[D11] [UI] Fixes to various bugs in Death Screen. Implemented popup warning when attempting to delete a sleeping bag.
[D11] Client side changes for achievements - PS4 Trophies ID's 01 -> 27
[d11][Audio] Started applying new reverb settings to trigger objects.
[D11] Server side changes for achievements
Fixes looping sfx not working
Refactors FE SFX a little.
Adds in looping sfx when finding a game.
Fixed LODConverter working on root obj not current obj
[D11] Clients can now time themselves out if a server isn't responding, and servers will now timeout unresponsive dead players as well as living ones
[d11][Audio] Created brand new reverb presets ready to apply to structures etc.
[D11] DTLS reliable-order traffic fixes and improvements.
[D11] [UI] server define fix
[D11] [UI] re added the confirmation popup for profile switching
[D11] [UI] tidied up the player info widget and the profile switching on xbox
More FE up/down/left/right SFX triggers
[D11] Bump the save version