branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
[D11] Fix for held deployable crash
[D11] DTLS reliable ordering fix for multiple connections.
[D11][UI] Water Storage panel improvements
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
[D11] Only save data when achievement not unlocked
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
Moves the frontend SFX to the client prefab so they are always available.
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
[D11] Raise network protocol to 2117
[D11] DTLS console test exe updated.
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
[D11] Fix for occasional null ref when selecting a server to join.
merge
32684 to fix double door models etc
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
[D11] [UI] Linked translations with translation file for Quick chat options.
Adds prev/next tab and up/down menu sfx
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
[D11] Support for xb1 rich presence
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
[D11] Rich presence string triggers
adds #if CLIENT on FE SFX calls to fix broken build
adds frontend select/back sfx
[D11] Make sure to be logged in before getting friends
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
[D11] DTLS plugin updated with root certificate support.
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.
[D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
[D11][UI] Vending machine Loot Panel Changes [WIP]
[D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
[D11] Sick of this change
[D11] Support for per PagedUIPage rich presence string with timer - not yet enabled on console
[D11] merge cl
30985 to fix initial spawning problems
[D11] Remove WIP icon from Sharpening button
[D11] Reduced the Collision skins meshes.
[D11] didn't mean to check this in - needs changing to still support streamingAssetsPath/maps for read-only maps that come with the package, though.
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
[D11] [UI] Chat element on HUD now always appears when radial menus are open.