branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
Merged entity spawn profiling code over
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
Fix for bug 548, monuments not appearing after leaving & joining another server
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
[D11] Prevent weapon reload if options/gameoptions are open
[D11] Weapon firing vibration fx + bug fixes
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
[D11] ServerVar didn't work due to boot order, back to command line argument.
[D11] Check for connecting popup getting stuck on screen if web request fails
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
[D11] [UI] Define fixes for new assets added in the Quick Chat Radial menu submit.
Convert MeshLOD to LODGroup
[D11] [UI] Integrated Quick Chat wheel into new radial menu system. Added components for playing sprite animations without requiring animator. Adjusted Quick Chat visuals to more closely match other radial menus. Removed animator controllers and animations that are no longer used.
[D11] DTLS server will now attempt to load certificates and private key from disk.
[D11] [UI] map fixes - made the coordinates refer to the cursor position, the focus on player button will now position the map correctly
Fix for monument spawning
[D11] Client now gets DTLS certificate and private key from the server connect request when available.
[D11] Manage the download cache to max of 1GiB, should also handle cache reduction and make editor emulate it too, increase persistent storage on XboxOne to 1GiB
[D11][UI] Created right stick move events. Enabled Movement between loot panel and inventory via the right stick
[D11] DTLS server peer connection info filled-out, and some packet recording stuff in DTLS client.
[D11] DTLS network API 'read' implemented. Game now functions with single client connection.
[D11] Changing sorting on Door KeyCode actions (So that Lock/Unlock are ahead of ChangeCode)
[D11][UI] Added more information to the sleeping player stats screen
[D11] [UI] changed the health bar to be green while you're attacking an creature but not while it's an object
[D11] Autosprint enabled for noclip, Auto-reload if ammo unloaded
[D11] Item quick actions on multiple items are now sorted after being combined, rather than only per item (eg with a door and a keylock together). Removed Photo Mode buttons, and added a small delay to popups opening. LookAtTooltip now updates when secondary actions are performed.
[D11][UI][#792] Fixed issue with splitting stacks inside gambling wheel
[D11][UI][#935] Added navigation options for empty weapon attachment slots and fixed crash when attempting to remove an empty weapon slot
[D11][UI][#902][#928] Moved to sleepingbag popup definitions to popupsystem to avoid issues with sleeping bags
[D11] [UI] Fixed missing method in PlayerCorpseStatPanel
[D11] [UI] Fixed soft lock when opening in-game options menu with corpse player stats page open. Fixed certain menus forcing the player to stand up when being opened.
[D11] [UI] fixed some PS4 only define problems with the new UIHUD
[D11] [UI] took out a failing namespace
[D11] [UI] adjusted how hiding the HUD works so that we can exclude certain items in certain situations (like the chat panel while the quick chat is open)
LOD switch crossfading - initial commit (on Imposter level only for now)
[D11] DTLS network API send implemented.
[D11] Fix for XRSettings error on xb1
[D11][#947][#949] Fixed crash with upgrade pie menu
[D11] MorphCache optimization, now baked out from asset fiddler menu instead of at runtime
[D11] Fix some partially broken references within the hairset data, seems like a Unity bug as the reference don't appear broken but AssetDatabase API calls on them fail, and note how the actual model within the fbx isn't properly picked out in the Project view.
and .
[D11][UI] Added open player stats option to sleeping players. Fixed issue where the stats option was offered for dead npc
[D11] When dropping a Planner item, make sure the building context menu is actually closed
Remove Imposter component in prefab preprocessor
[D11] Can now use medical items and dropped food in the world without having to pick them up first