branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][UI][#902][#928] Moved to sleepingbag popup definitions to popupsystem to avoid issues with sleeping bags
[D11] [UI] Fixed missing method in PlayerCorpseStatPanel
[D11] [UI] Fixed soft lock when opening in-game options menu with corpse player stats page open. Fixed certain menus forcing the player to stand up when being opened.
[D11] [UI] fixed some PS4 only define problems with the new UIHUD
[D11] [UI] took out a failing namespace
[D11] [UI] adjusted how hiding the HUD works so that we can exclude certain items in certain situations (like the chat panel while the quick chat is open)
LOD switch crossfading - initial commit (on Imposter level only for now)
[D11] DTLS network API send implemented.
[D11] Fix for XRSettings error on xb1
[D11][#947][#949] Fixed crash with upgrade pie menu
[D11] MorphCache optimization, now baked out from asset fiddler menu instead of at runtime
[D11] Fix some partially broken references within the hairset data, seems like a Unity bug as the reference don't appear broken but AssetDatabase API calls on them fail, and note how the actual model within the fbx isn't properly picked out in the Project view.
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[D11][UI] Added open player stats option to sleeping players. Fixed issue where the stats option was offered for dead npc
[D11] When dropping a Planner item, make sure the building context menu is actually closed
Remove Imposter component in prefab preprocessor
[D11] Can now use medical items and dropped food in the world without having to pick them up first
[D11][UI] Added spinner to connecting popup. Setup server settings json conversion. Added loading popup between renting and response
[D11] DTLS network interface 'connected' state implemented, and has write streams setup. Log level set externally by the application. Socket error feedback improvements, and multiple connection test-code tidied.
[D11] Hooked up PS4 lightbar and vibration to UI ConVar's
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
Temp hack for non-procedurally-instanced billboard scale/rotation
Added bake imposters option to asset fiddler
Fixed Oak E imposter (it was referencing itself)
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
Added error for imposters trying to reference themselves
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
Imposter server compile fix
[D11] [UI] Added static method for closing any active radial menus.
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
[D11] [UI] adjusted the map UI to match the updated mockup
Disabled texture streaming debug text
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
[D11] Add Packages to CreateClone.bat
[D11] Alert sfx on PS4 controller
[D11] DTLS Linux plugin added.
[D11] Log PlayFabId as hex on server and identify platform on server
[D11] DTLS Linux console test app.
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
[D11] [UI] Added radial menu inner selector for 1:1 analog visualisation.
[D11] Fix wonky header placement in the Control Settings page
[D11] [UI] adjusted the pending health colour
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
[D11] [UI] adding player info widget to the main menu
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
[D11] [UI] Fixed secondary interactions not working.