branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][UI] Added spinner to connecting popup. Setup server settings json conversion. Added loading popup between renting and response
6 Years Ago
[D11] DTLS network interface 'connected' state implemented, and has write streams setup. Log level set externally by the application. Socket error feedback improvements, and multiple connection test-code tidied.
6 Years Ago
[D11] Hooked up PS4 lightbar and vibration to UI ConVar's
6 Years Ago
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
6 Years Ago
Temp hack for non-procedurally-instanced billboard scale/rotation
6 Years Ago
Added bake imposters option to asset fiddler
6 Years Ago
Fixed Oak E imposter (it was referencing itself)
6 Years Ago
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
6 Years Ago
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
6 Years Ago
Added error for imposters trying to reference themselves
6 Years Ago
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
6 Years Ago
Imposter server compile fix
6 Years Ago
[D11] [UI] Added static method for closing any active radial menus.
6 Years Ago
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
6 Years Ago
[D11] [UI] adjusted the map UI to match the updated mockup
6 Years Ago
Disabled texture streaming debug text
6 Years Ago
Server compile fix
6 Years Ago
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
6 Years Ago
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
6 Years Ago
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
6 Years Ago
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
6 Years Ago
[D11] Add Packages to CreateClone.bat
6 Years Ago
[D11] Alert sfx on PS4 controller
6 Years Ago
[D11] DTLS Linux plugin added.
6 Years Ago
[D11] Log PlayFabId as hex on server and identify platform on server
6 Years Ago
[D11] DTLS Linux console test app.
6 Years Ago
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
6 Years Ago
[D11] [UI] Added radial menu inner selector for 1:1 analog visualisation.
6 Years Ago
[D11] Fix wonky header placement in the Control Settings page
6 Years Ago
[D11] [UI] adjusted the pending health colour
6 Years Ago
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
6 Years Ago
[D11] [UI] adding player info widget to the main menu
6 Years Ago
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
6 Years Ago
[D11] [UI] Fixed secondary interactions not working.
6 Years Ago
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
6 Years Ago
[D11] Added another audiosource for ps4 controller sfx
6 Years Ago
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
6 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
6 Years Ago
[D11] Adjustments to look-at-object detection
6 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
6 Years Ago
[D11] Fixed issue with unit converter string
6 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
6 Years Ago
[D11][UI] Work bench ui skin selection menu
6 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
6 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
6 Years Ago
[D11] Linux version of DTLS native plugin.
6 Years Ago
[D11] [UI] Flipped map zoom controls.
6 Years Ago
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
6 Years Ago
[D11] Radiation sfx on ps4 controller
6 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.