branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Added spinner to connecting popup. Setup server settings json conversion. Added loading popup between renting and response
[D11] DTLS network interface 'connected' state implemented, and has write streams setup. Log level set externally by the application. Socket error feedback improvements, and multiple connection test-code tidied.
[D11] Hooked up PS4 lightbar and vibration to UI ConVar's
[D11] Fix for not getting into 4k maps, made the storage for the maps use persistantDataPath instead of streamingDataFolder, tested on PS4, Editor and Xbox
Temp hack for non-procedurally-instanced billboard scale/rotation
Added bake imposters option to asset fiddler
Fixed Oak E imposter (it was referencing itself)
[D11][UI] Adjustments to Research table UI, and fade removed from inventory sort icon.
[D11] Adjustments to look-at-detection - stretch capsule downwards rather than equally from middle
Added error for imposters trying to reference themselves
[D11][UI] Added RPC to sort items in an item container. Enabled right click to sort player main inventory
Imposter server compile fix
[D11] [UI] Added static method for closing any active radial menus.
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
[D11] [UI] adjusted the map UI to match the updated mockup
Disabled texture streaming debug text
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
[D11] Add Packages to CreateClone.bat
[D11] Alert sfx on PS4 controller
[D11] DTLS Linux plugin added.
[D11] Log PlayFabId as hex on server and identify platform on server
[D11] DTLS Linux console test app.
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
[D11] [UI] Added radial menu inner selector for 1:1 analog visualisation.
[D11] Fix wonky header placement in the Control Settings page
[D11] [UI] adjusted the pending health colour
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
[D11] [UI] adding player info widget to the main menu
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
[D11] [UI] Fixed secondary interactions not working.
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
[D11] Added another audiosource for ps4 controller sfx
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
[D11] Adjustments to look-at-object detection
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
[D11] Fixed issue with unit converter string
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
[D11][UI] Work bench ui skin selection menu
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
[D11] Linux version of DTLS native plugin.
[D11] [UI] Flipped map zoom controls.
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
[D11] Radiation sfx on ps4 controller
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.