branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
Use Roslyn compiler on xb1
7 Years Ago
[D11][UI] fix for wounded player floating in the air
7 Years Ago
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
7 Years Ago
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
7 Years Ago
Fix for deserializing compressed map files
7 Years Ago
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
7 Years Ago
[D11][UI] Fix for Research bench crash
7 Years Ago
[D11] added defines to fix the build compilation error
7 Years Ago
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
7 Years Ago
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.
7 Years Ago
[D11] [UI] slightly adjusted the spacing and text sizes on the navigation bar
7 Years Ago
[D11] [UI] moved the large player preview to hold instead of toggle
7 Years Ago
Server build fix
7 Years Ago
[D11] fix a couple of "hair" meshes which were not covered by the Hairsets (until my last commit) so had been set as non-readable, so went wrong when they appeared on a player on the map.
7 Years Ago
[D11] [UI] added a popup for renaming your sleeping bag
7 Years Ago
[D11] DTLS traffic monitoring functionality added to the plugin, interface added to Unity testbed. Fixed debug output support for DTLS 1.2 protocol.
7 Years Ago
[D11] Temp fix for Define serialization issue with loot containers
7 Years Ago
Fix for LOD states with no renderer
7 Years Ago
[D11] Reduce upper cap on Camera Inertia to 0.8
7 Years Ago
[d11][Audio] Removed fade clicks from new UI sfx
7 Years Ago
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
7 Years Ago
Don't setup LODs for objects with empty bounds (caused by missing meshes)
7 Years Ago
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
7 Years Ago
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
7 Years Ago
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
7 Years Ago
Fix for server build not copying the asset bundle
7 Years Ago
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
7 Years Ago
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
7 Years Ago
[D11] [UI] define fix
7 Years Ago
[D11] Fix for mace not throwing correctly
7 Years Ago
[D11] [UI] accidentally submitted the options with a scale of 0
7 Years Ago
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
7 Years Ago
[D11] DTLS plugin Unity testbed.
7 Years Ago
[d11][Audio] Updated optimized reverb on cave child components.
7 Years Ago
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
7 Years Ago
[D11] Latest PlayFab SDK 190205
7 Years Ago
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
7 Years Ago
[D11][UI] Added add scrap action to research table lootpanel
7 Years Ago
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
7 Years Ago
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
7 Years Ago
[D11] Turn on Platform Friends stuff on boot
7 Years Ago
[D11][UI] Additional Research Table lootpanel changes
7 Years Ago
[D11] Adding a missing translation string for Licking candy
7 Years Ago
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
7 Years Ago
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
7 Years Ago
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
7 Years Ago
[D11] Per-Axis acceleration and some default values changed
7 Years Ago
[D11] [UI] added a 7th wearable slot
7 Years Ago
[D11] Safety check for join game UI exception spotted in the Editor.
7 Years Ago
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't