branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] [UI] more visual changes to the create server screen, header will now hide properly
7 Years Ago
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
7 Years Ago
[D11][UI] Hide top bar while looting
7 Years Ago
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
7 Years Ago
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
7 Years Ago
[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
7 Years Ago
[D11][UI] Changed playfab call for rent server. Added support for player presets
7 Years Ago
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
7 Years Ago
[D11] Added forced back to title screen for when signing out/changing profile in game
7 Years Ago
[D11][UI] Fixed issues with left right controls
7 Years Ago
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
7 Years Ago
[D11] MyServers map data hooked up in Frontend
7 Years Ago
[D11][UI] added options to ingameoptions
7 Years Ago
[D11][Audio] Made a prefab for speaker testing
7 Years Ago
[D11][Audio] Created test scene for controller speaker testing purposes
7 Years Ago
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
7 Years Ago
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
7 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
7 Years Ago
[D11] CustomiseServer popup hooked up
7 Years Ago
[D11] [UI] Added code to parse latest news from server.
7 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
7 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
7 Years Ago
Increase LOD grid processing timeout
7 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
7 Years Ago
[D11] Adjustments for ps4 touchpad
7 Years Ago
[D11] Added hide hud option to in game debug screen
7 Years Ago
[D11] Control config B - support for xb1/ps4
7 Years Ago
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
7 Years Ago
[D11] [UI] visual changes to the create new server top level menu
7 Years Ago
[D11] Popups for Start/Stop/Restart/Renew servers
7 Years Ago
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
7 Years Ago
[D11] [UI] updated the createServerType visuals
7 Years Ago
[D11] Server telemetry logging improvements.
7 Years Ago
[D11] DTLS plugin reduced back to just the handshake operation.
7 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
7 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
7 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
7 Years Ago
[D11] Missed This
7 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
7 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
7 Years Ago
[D11] Fix for TerrainHeightMap.cs
7 Years Ago
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
7 Years Ago
[D11] Regenerated manifest
7 Years Ago
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
7 Years Ago
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
7 Years Ago
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
7 Years Ago
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
7 Years Ago
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
7 Years Ago
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
7 Years Ago
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled