branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
6 Years Ago
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
6 Years Ago
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
6 Years Ago
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
6 Years Ago
[D11] revert part of my last commit as there was a legit need for the state.
6 Years Ago
[D11][UI] Loadout widget now display amount of items in each catagory
6 Years Ago
[D11][UI] Create new server screen widget created to display current loadout
6 Years Ago
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
6 Years Ago
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
6 Years Ago
[D11] Redo controller sfx reference and audio source
6 Years Ago
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
6 Years Ago
[D11] [UI] switched the order of the server password prompt to come after the server info popup also fixed the thirst vital bar reverting to the old style
6 Years Ago
[D11] Play SFX on dual shock controller (ps4)
6 Years Ago
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
6 Years Ago
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
6 Years Ago
[D11] [UI] swapped the hunger and thirst icons around in the HUD
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] added support for changing control schemes in the control menu made the controls menu accessible from the main menu and in game options
6 Years Ago
[D11][UI] Create Server info panel top bar updating
6 Years Ago
[D11][UI] Locked create server map screen. Removed debug code
6 Years Ago
[D11][UI] Server menu basic text validation flow.
6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
6 Years Ago
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
6 Years Ago
[D11][UI] Server presets frontend support
6 Years Ago
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
6 Years Ago
[D11] [UI] switched the sliders in the create server screens to our style increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
6 Years Ago
[D11] Re-enable controller disconnect/reconnect callbacks
6 Years Ago
[D11] ServerAdmin notification bar now working
6 Years Ago
[D11] [UI] darkened the feedback area on the loading screen made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
6 Years Ago
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
6 Years Ago
[D11] Player server stats made persistent via new player.stats.* SQLite database.
6 Years Ago
[D11] [UI] more visual changes to the various create server screens
6 Years Ago
[D11] [UI] more visual changes to the create server screen, header will now hide properly
6 Years Ago
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
6 Years Ago
[D11][UI] Hide top bar while looting
6 Years Ago
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
6 Years Ago
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
6 Years Ago
[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
6 Years Ago
[D11][UI] Changed playfab call for rent server. Added support for player presets
6 Years Ago
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
6 Years Ago
[D11] Added forced back to title screen for when signing out/changing profile in game
6 Years Ago
[D11][UI] Fixed issues with left right controls
6 Years Ago
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
6 Years Ago
[D11] MyServers map data hooked up in Frontend
6 Years Ago
[D11][UI] added options to ingameoptions
6 Years Ago
[D11][Audio] Made a prefab for speaker testing
6 Years Ago
[D11][Audio] Created test scene for controller speaker testing purposes
6 Years Ago
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support