branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] more visual changes to the create server screen, header will now hide properly
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
[D11][UI] Hide top bar while looting
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
[D11][UI] Changed playfab call for rent server. Added support for player presets
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
[D11] Added forced back to title screen for when signing out/changing profile in game
[D11][UI] Fixed issues with left right controls
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
[D11] MyServers map data hooked up in Frontend
[D11][UI] added options to ingameoptions
[D11][Audio] Made a prefab for speaker testing
[D11][Audio] Created test scene for controller speaker testing purposes
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
[D11] CustomiseServer popup hooked up
[D11] [UI] Added code to parse latest news from server.
[D11][UI] Connected players player reporting flow. Missing popup define
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
Increase LOD grid processing timeout
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
[D11] Adjustments for ps4 touchpad
[D11] Added hide hud option to in game debug screen
[D11] Control config B - support for xb1/ps4
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
[D11] [UI] visual changes to the create new server top level menu
[D11] Popups for Start/Stop/Restart/Renew servers
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
[D11] [UI] updated the createServerType visuals
[D11] Server telemetry logging improvements.
[D11] DTLS plugin reduced back to just the handshake operation.
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
[D11][UI] Implemented category filtering on connected players button.
Altered auto refresh time. Fixed typo in translation file.
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
[D11] Add Some Marketplace/PSN methods for retrieving consumables
[D11] [UI] fixed a problem where the last server in the list would get cut off
[D11] Fix for TerrainHeightMap.cs
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
[D11] Regenerated manifest
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled