branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
[D11][Audio] Latest mixer tweaks
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
[D11] Test scene for mem profile
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
[D11] Server commands for viewing all entity spawns in the main log.
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
[D11] [UI] added the connected players screen in the in game pause menu
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
[D11] [UI] localisation in preparation for the connected players screen
[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
[D11] Support for achievements #3 - #7 ps4/xb1
[D11][UI] Missing Server map files
[D11][UI] Create Server Map screen Setup, GameOptions slider values changed to float
[D11][Audio] Set up some DSP on new mixer, removed wierd unused send on old mixer.
[D11] [UI] Fixed staff credits being enabled by default.
[D11] [UI] Added closing bracket to file.
[D11] [UI] Changes to markup parser/compiler to test compiling entire pages to json.
[D11] Support for ps4 trophies
[D11] Fix for loading screen getting stuck on a failed connection attempt, and prevent showing a disconnect popup when a player intentionally leaves a server
[D11][Audio] - Started set up of mixer snapshots
[D11] [UI] JSON layout markup compiler editor window.
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
[D11] Prevent planning commands from going through when any menu is open
[D11] Options menu is now available again from in-game, more WIP for MyGames
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.