branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][UI] Missing Server map files
[D11][UI] Create Server Map screen Setup, GameOptions slider values changed to float
[D11][Audio] Set up some DSP on new mixer, removed wierd unused send on old mixer.
[D11] [UI] Fixed staff credits being enabled by default.
[D11] [UI] Added closing bracket to file.
[D11] [UI] Changes to markup parser/compiler to test compiling entire pages to json.
[D11] Support for ps4 trophies
[D11] Fix for loading screen getting stuck on a failed connection attempt, and prevent showing a disconnect popup when a player intentionally leaves a server
[D11][Audio] - Started set up of mixer snapshots
[D11] [UI] JSON layout markup compiler editor window.
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
[D11] Prevent planning commands from going through when any menu is open
[D11] Options menu is now available again from in-game, more WIP for MyGames
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.
[D11][Audio] Mixer Updated to latest design, Sound Class mixer assignments set up
[D11] Proper compile guard
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
[D11][UI] Server type selection menu added
Added about server page
Added placeholder rust credits screen
[D11] Server memory monitoring updates.
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)
[D11] Source project for ps4 native SharePlayBlocker plugin
[D11] Added calls to initialise and update SharePlayBlocker native ps4 plugin
[D11] Native ps4 plugin to prevent SharePlay
[D11] [UI] Began adding image support for JSON parser. Added more comments to classes. Commented out temporary editor-only functions.
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
[D11][UI] Serialize and renamed lockedNavagationHolder
[D11] Define fix & a couple of new translations added
[D11][UI] Rent server guided player flow
[D11][Audio] Started moving sound definitions for easier editing and tracking.
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
[D11] [UI] Tweaks to container set up in Community Hub to support static, dynamic, and top news content.
[D11][UI] Community hub screen basic JSON parsing framework for dynamic served content.
[D11] [UI] Fixed server define error for variables not being used.
[D11] Support for Rich Presence strings on ps4
[D11] [UI] added server connection screen icons
[D11] [UI] localisation texts for the server admin controls screen
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
[D11] Memory monitor snapshot time period tweak.