branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
[D11] CustomiseServer popup hooked up
[D11] [UI] Added code to parse latest news from server.
[D11][UI] Connected players player reporting flow. Missing popup define
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
Increase LOD grid processing timeout
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
[D11] Adjustments for ps4 touchpad
[D11] Added hide hud option to in game debug screen
[D11] Control config B - support for xb1/ps4
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
[D11] [UI] visual changes to the create new server top level menu
[D11] Popups for Start/Stop/Restart/Renew servers
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
[D11] [UI] updated the createServerType visuals
[D11] Server telemetry logging improvements.
[D11] DTLS plugin reduced back to just the handshake operation.
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
[D11][UI] Implemented category filtering on connected players button.
Altered auto refresh time. Fixed typo in translation file.
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
[D11] Add Some Marketplace/PSN methods for retrieving consumables
[D11] [UI] fixed a problem where the last server in the list would get cut off
[D11] Fix for TerrainHeightMap.cs
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
[D11] Regenerated manifest
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
[D11] PlayFab stats : calories.consumed, structures.destroyed
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
[D11] Potential fix for unmanaged memory leak with server telemetry request.
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
[D11] unload some more prefabs after map load, seems ok
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
[D11] [UI] updated autosave spinner
[D11] [UI] missing translation define
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
[D11] Fixes for ServerAdmin on the InGame carousel
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.