branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] PlayFab stats : calories.consumed, structures.destroyed
7 Years Ago
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
7 Years Ago
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
7 Years Ago
[D11] Potential fix for unmanaged memory leak with server telemetry request.
7 Years Ago
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
7 Years Ago
[D11] unload some more prefabs after map load, seems ok
7 Years Ago
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
7 Years Ago
[D11] OSK for setting the "Message of the Day" for a server
7 Years Ago
[D11] [UI] Starting support for metadata components to handle data for data components.
7 Years Ago
[D11] Sorted 0% scaling issue with Credits Screen prefab
7 Years Ago
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
7 Years Ago
[D11] [UI] updated autosave spinner
7 Years Ago
[D11] [UI] missing translation define
7 Years Ago
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
7 Years Ago
[D11] Fixes for ServerAdmin on the InGame carousel
7 Years Ago
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
7 Years Ago
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added) removed clean rust from find / join game UI added some localisation strings
7 Years Ago
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
7 Years Ago
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
7 Years Ago
[D11][Audio] Latest mixer tweaks
7 Years Ago
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
7 Years Ago
[D11] More server side PlayFab stats
7 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
7 Years Ago
[D11] Server side PlayFab stats for structures built
7 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
7 Years Ago
[D11] Controller vibration when radiation overlay active
7 Years Ago
[D11] [UI] Added support for parsing the Canvas Renderer component.
7 Years Ago
[D11] Enable/Disable SharePlay - PS4
7 Years Ago
[D11] Server commands for enabling/disabling all runtime spawning.
7 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
7 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
7 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
7 Years Ago
[D11] Test scene for mem profile
7 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
7 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
7 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
7 Years Ago
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
7 Years Ago
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
7 Years Ago
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
7 Years Ago
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
7 Years Ago
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
7 Years Ago
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
7 Years Ago
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
7 Years Ago
[D11] [UI] added the connected players screen in the in game pause menu
7 Years Ago
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
7 Years Ago
[D11] [UI] localisation in preparation for the connected players screen
7 Years Ago
[D11] Compile fix
7 Years Ago
[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
7 Years Ago
[D11] Missing define fix
7 Years Ago
[D11] Support for achievements #3 - #7 ps4/xb1