branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] PlayFab stats : calories.consumed, structures.destroyed
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
[D11] Potential fix for unmanaged memory leak with server telemetry request.
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
[D11] unload some more prefabs after map load, seems ok
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
[D11] [UI] updated autosave spinner
[D11] [UI] missing translation define
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
[D11] Fixes for ServerAdmin on the InGame carousel
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
[D11][Audio] Latest mixer tweaks
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
[D11] Test scene for mem profile
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
[D11] Server commands for viewing all entity spawns in the main log.
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
[D11] [UI] added the connected players screen in the in game pause menu
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
[D11] [UI] localisation in preparation for the connected players screen
[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
[D11] Support for achievements #3 - #7 ps4/xb1