branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Fix for Jenkins server build missing bootstrap scene.
6 Years Ago
[D11] XboxOne test app compile for CrossVoice
6 Years Ago
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
6 Years Ago
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
6 Years Ago
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
6 Years Ago
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
6 Years Ago
[D11] Audio Settings added to Options Menu
6 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.
6 Years Ago
[D11][UI] Crafting screen blueprint separators persit when changing category
6 Years Ago
[D11] [UI] Improved protection preview values and inventory screen fixes
6 Years Ago
[D11] Support other platforms blank for now
6 Years Ago
[D11] reverted accidentally committed ProjectSettings
6 Years Ago
[D11] [UI] visual tweaks to crafting screen
6 Years Ago
[D11] More fixups
6 Years Ago
[D11] Forgot to rename TestApp
6 Years Ago
[D11] Make multiplatform
6 Years Ago
[D11] Display "secs" instead of "seconds" on time sliders
6 Years Ago
[D11] Add start of the native voice stuff for cross platform
6 Years Ago
[D11][UI] Selecting a locker now updates protection previews
6 Years Ago
[D11] Also forgot to include the Day/Night texture a while back, adding now
6 Years Ago
[D11] Forgot to include hud.cs
6 Years Ago
[D11] Display & HUD settings now active in the Options Menu
6 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element
6 Years Ago
[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
6 Years Ago
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
6 Years Ago
[D11] Fix for hanging on "Preload Assets" on second time into map from frontend. Arguably it should be using the bootstrap query like "IsBootstrapTaskComplete("Bootstrap_WarmupBundle_Init" but both the frontend and the bootstrap are on defines so to support them all properly would be kind of messy, as the older code paths are deprecated, it can be brought in line.
6 Years Ago
[D11] Tag some assets with "D11IgnoreTestAsset" to exclude from the manifest, and therefore from the warmup bundle, and from being loaded in the warmups. The assets are mostly copied from work on the tutorial branch, but the filtering logic is a bit simpler. Saves ~160MB off the warmup bundle.
6 Years Ago
[D11] [UI] Checkin of Death Marker prefab files.
6 Years Ago
[D11] [UI] Added death marker assets and set up to work in Map UI.
6 Years Ago
[D11] [UI] updated bootflow screen visuals (logo screen, autosave info, disclaimer)
6 Years Ago
[D11] [UI] Selected crafting icon now displays name of skin. Crafting queue icon navigation fix.
6 Years Ago
[D11] Selected blueprint now switched to TMP additional elements added
6 Years Ago
[D11] strip some components only needed for client-side procgen, this means client prefab pre-processing is enabled. This is mostly just merged from the streaming branch, with any extra components founds suitable to strip. The prefab processing will change again when that branch is ready to merge back.
6 Years Ago
[D11][AUDIO] Next round of audio asset fixes and optimisations.
6 Years Ago
[D11] ps4 sign in stuff
6 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
6 Years Ago
[D11] Missing Translation
6 Years Ago
[D11] [UI] Crafting screen changes
6 Years Ago
[D11] Disabling config write on console
6 Years Ago
[D11] Forgot to include gamesettings script
6 Years Ago
[D11] WIP Options Menu - Game Settings added
6 Years Ago
[D11] [UI] the pinned recipe will now hide by default until you pin something fluid transfer UI now smoothly transitions the water level the HUD will now hide when the crafting / inventory menu is open fixed the description text on the vending machine loot panel
6 Years Ago
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
6 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
6 Years Ago
[D11] Callback support for platform services events (WIP)
6 Years Ago
[D11] Added new filepath for D11_Frontend in Build.cs
6 Years Ago
[D11] Jenkins fix
6 Years Ago
[D11] Wrap possible exception on client
6 Years Ago
[D11] disable TestLevel (which also excludes it from the bundles now)
6 Years Ago
[D11] Moved D11_Frontend scene and tweaked topbar anchoring