branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] minor optimisation, NeedsProcessing was always getting called twice.
[D11] Missing Translation
[D11] [UI] Crafting screen changes
[D11] Disabling config write on console
[D11] Forgot to include gamesettings script
[D11] WIP Options Menu - Game Settings added
[D11] [UI] the pinned recipe will now hide by default until you pin something
fluid transfer UI now smoothly transitions the water level
the HUD will now hide when the crafting / inventory menu is open
fixed the description text on the vending machine loot panel
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
[D11] Callback support for platform services events (WIP)
[D11] Added new filepath for D11_Frontend in Build.cs
[D11] Wrap possible exception on client
[D11] disable TestLevel (which also excludes it from the bundles now)
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
[D11] enable new bootstrap sequence by default (for client only)
[D11] [UI] Pie Menu now uses correct method of destroying objects.
[D11] [UI] Updated textures and visuals on Respawn screen.
[D11] merge fix from new_frontend branch
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
[D11] Fix for missing base call in an override method
[D11][UI] Missing file from previous commit
[D11][UI][WIP] Crafting screen skin select carousel is implemented.
Crafting queue panel switches item separator display.
Renamed LootPanelWatercatcher method to avoid confusion with inherited method
[D11] xb1 sign in and controller disconnect/reconnect detection
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
[D11] Time of Day display on the Pause/Game Options screen
[D11] Exclude editor from this assembly
[D11] Add TMP to packages folder because Package Manager is unreliable
[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
[D11] Bump protocol after MS
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
[D11] Updated Game Options screen with new buttons and hints
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
[D11] Couple more changes to try to fix the server builds
[D11] [UI] adjusted the slot of the lantern icon
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
[D11] Bit more logging of defines
[D11] [UI] Hold navigation actions will now display hold next there key.
Added missing translations
[D11] [UI] fixed a couple of navigation issues in the inventory panels
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.