branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
6 Years Ago
[D11] enable new bootstrap sequence by default (for client only)
6 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
6 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
6 Years Ago
[D11] merge fix from new_frontend branch
6 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
6 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
6 Years Ago
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
6 Years Ago
[D11] Fix for missing base call in an override method
6 Years Ago
[D11][UI] Missing file from previous commit
6 Years Ago
[D11][UI][WIP] Crafting screen skin select carousel is implemented. Crafting queue panel switches item separator display. Renamed LootPanelWatercatcher method to avoid confusion with inherited method
6 Years Ago
[D11] xb1 sign in and controller disconnect/reconnect detection
6 Years Ago
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
6 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
6 Years Ago
[D11] Exclude editor from this assembly
6 Years Ago
[D11] Add TMP to packages folder because Package Manager is unreliable
6 Years Ago
[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
6 Years Ago
[D11] Bump protocol after MS
6 Years Ago
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
6 Years Ago
[D11] Updated Game Options screen with new buttons and hints
6 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
6 Years Ago
[D11] Couple more changes to try to fix the server builds
6 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
6 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
6 Years Ago
[D11] Bit more logging of defines
6 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
6 Years Ago
[D11] [UI] fixed a couple of navigation issues in the inventory panels
6 Years Ago
[D11] Revert change
6 Years Ago
[D11] [UI] more changes to the loot panels
6 Years Ago
[D11] Fix for null exception on console when closing pause/options menu
6 Years Ago
[D11] Put in a delay
6 Years Ago
[D11] Check a theory out
6 Years Ago
[D11] Typo fix
6 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
6 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
6 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
6 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
6 Years Ago
[D11] Rob suggest taking the set out
6 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
6 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
6 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
6 Years Ago
[D11] Take out previous changes they didn't work
6 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
6 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package
6 Years Ago
[D11] First pass user signin to PSN on ps4
6 Years Ago
[D11] Got to add path
6 Years Ago
[D11] Apparently use OpenScene()
6 Years Ago
[D11][UI] Fix for HUD belt bar background
6 Years Ago
[D11] Try this
6 Years Ago
[D11][UI] Water catcher, item filter and information panel fixes