branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
[D11] enable new bootstrap sequence by default (for client only)
[D11] [UI] Pie Menu now uses correct method of destroying objects.
[D11] [UI] Updated textures and visuals on Respawn screen.
[D11] merge fix from new_frontend branch
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
[D11] Fix for missing base call in an override method
[D11][UI] Missing file from previous commit
[D11][UI][WIP] Crafting screen skin select carousel is implemented.
Crafting queue panel switches item separator display.
Renamed LootPanelWatercatcher method to avoid confusion with inherited method
[D11] xb1 sign in and controller disconnect/reconnect detection
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
[D11] Time of Day display on the Pause/Game Options screen
[D11] Exclude editor from this assembly
[D11] Add TMP to packages folder because Package Manager is unreliable
[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
[D11] Bump protocol after MS
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
[D11] Updated Game Options screen with new buttons and hints
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
[D11] Couple more changes to try to fix the server builds
[D11] [UI] adjusted the slot of the lantern icon
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
[D11] Bit more logging of defines
[D11] [UI] Hold navigation actions will now display hold next there key.
Added missing translations
[D11] [UI] fixed a couple of navigation issues in the inventory panels
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
[D11] [UI] Changing the inventory variant panels to match the mockups
[D11] Rob suggest taking the set out
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
[D11] Do a PCHosted build first on PS4 followed by a Package
[D11] First pass user signin to PSN on ps4
[D11] Apparently use OpenScene()
[D11][UI] Fix for HUD belt bar background
[D11][UI] Water catcher, item filter and information panel fixes