branchrust_reboot/main/d11_console_versioncancel
                         
                     
             
         
     
    
        
4,583 Commits over 731 Days - 0.26cph!
    
    
    
        
        
            
            
            
                
                [D11] Fake Jenkins Methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] File-based logging system for dedicated servers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Crafting screen expanded queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added a few textures needed for the inventory and crafting screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added "D11_NEWHUD" define to update call in DeathScreen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Misc bug fixes for errors in ConsoleUI, ReflectionProbeEx, and KeyCodeEntry. Added Scroll Bar Materials to repo. Set up test scrollbar graphics. Death/Respawn menu updates scroll target regularly until a way to make it work on first selection is found (currently bugged and returns incorrect value).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] yet another defines fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added new Death Screen to build settings scene list.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] visually changed the crafting screen to look like the mockup, more visual tweaks to the inventory screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added D11 variant of death screen to maps bundle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Submit for new Death/Respawn Menu for Console when player dies.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add Some checking for adding/removing peers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] only call SetD11 when bulding from Jenkins so that local modifications can be used. I think I had broken the server build yesterday as it didn't actually apply the basic server/client defines in the player build, only the bundle build.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] remove old switch "D11_NO_ASSET_PRELOAD"
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added some missing metas.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Hud texture tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Prevent LongUse from triggering when interacting with a UIDialog panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try some radical changes, take out defines and try Refreshing AssetDb
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] making the Inventory screen look like the mockup (in progress)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][AUDIO] Next lot of audio asset fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disable automatic D11_UI_MOUSE define
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional script define logging for jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed spaces from between defines
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Added D11 defines to asset bundle builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added new map file to the maps asset bundle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] fix for compile error on server build
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
 
                
                
                
                
                
             
         
        
            
            
            
                
                [UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] fix for build error in last commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated the keypad lock UI to the console version
updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][AUDIO] Removal of unused audio assets.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][AUDIO] Next round of audio fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added missing AssetBundle tags to a few scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-enabled opening Map screen - set to holding "Up" on dpad
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Find/Join server now shows the server name
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Enabling new frontend/UI defines in Build.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updating missing reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] re-added blur behind chat wheel and belt bar icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adding missing prefab from last update