branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] [UI] fix for compile error on server build
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
[D11] [UI] fix for build error in last commit
[D11] Updated the keypad lock UI to the console version
updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
[D11][AUDIO] Removal of unused audio assets.
[D11][AUDIO] Next round of audio fixes.
[D11] Added missing AssetBundle tags to a few scenes
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
[D11] Find/Join server now shows the server name
[D11] Enabling new frontend/UI defines in Build.cs
[D11] Updating missing reference
[D11] [UI] re-added blur behind chat wheel and belt bar icons
[D11] Adding missing prefab from last update
[D11] [UI] Tweaked quick craft radial menu texture slightly to make ingredients band less opaque.
[D11] New in-game Options/Pause menu, with new button types
[D11] [UI] Updated Quick Craft radial menu textures and implementation to now correctly display the queue information. Temporarily disabled craft multiple logic until the limit can be increased.
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
[D11] Platform services interface, with XBox One user services official plugin integrated.
Allow server.levelurl to be set to the empty string on the command line to override the default download location
[D11] More audio sound asset optimisation progress.
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
[D11][UI] First pass of note panel
[D11] Add the PS4 Common Dialog plugin before I forget
[D11] Fixed class name for serialization
[D11][UI] Missed added file
[D11][UI] Highlighted equipment will now display changes to values
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
[D11][UI] ShopFront trading placeholder design implemented.
[D11] [UI] Vending Machine Shop panel set up
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
[D11] Gambling wheel and vending machine implementation, Typo fixes
[D11][UI] Adjustments to loot panels
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
[D11][UI] Removed the Selected blueprint detail panel
[D11] Map download URL from the CDN hard-coded into server for now.
[D11] Revert Project Settings from previous commit
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel