branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] [UI] Tweaked quick craft radial menu texture slightly to make ingredients band less opaque.
6 Years Ago
[D11] New in-game Options/Pause menu, with new button types
6 Years Ago
[D11] [UI] Updated Quick Craft radial menu textures and implementation to now correctly display the queue information. Temporarily disabled craft multiple logic until the limit can be increased.
6 Years Ago
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
6 Years Ago
[D11] Platform services interface, with XBox One user services official plugin integrated.
6 Years Ago
Allow server.levelurl to be set to the empty string on the command line to override the default download location
6 Years Ago
[D11] More audio sound asset optimisation progress.
6 Years Ago
[D11][UI] Build Fix
6 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
6 Years Ago
[D11] Define fixes
6 Years Ago
[D11][UI] First pass of note panel
6 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
6 Years Ago
[D11] Fixed class name for serialization
6 Years Ago
[D11][UI] Missed added file
6 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
6 Years Ago
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
6 Years Ago
[D11] Audio sound asset optimisation progress.
6 Years Ago
[D11][UI] Switched loot panel headers to Text mesh pro. Implemented fridge and fishtrap panels. Added panels not in lootpanel scene to scene
6 Years Ago
[D11] Add in NpToolkit plugin for Sony
6 Years Ago
[D11] Update server analytics to use new telemetry service.
6 Years Ago
[D11][UI] ShopFront trading placeholder design implemented.
6 Years Ago
[D11] [UI] Vending Machine Shop panel set up
6 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
6 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
6 Years Ago
[D11][UI] Adjustments to loot panels
6 Years Ago
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
6 Years Ago
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
6 Years Ago
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
6 Years Ago
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
6 Years Ago
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
6 Years Ago
[D11][UI] Removed the Selected blueprint detail panel
6 Years Ago
[D11] Map download URL from the CDN hard-coded into server for now.
6 Years Ago
[D11] Revert Project Settings from previous commit
6 Years Ago
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
6 Years Ago
[D11] Call Rich's logger to capture as json on server
6 Years Ago
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
6 Years Ago
[D11] Prevent a translation attempt if a string is empty
6 Years Ago
[D11] Display meaningful socket error in log, rather than just an int code.
6 Years Ago
[D11] Temp fix for changes in server data.
6 Years Ago
[D11] Just turn off IPv6 stop with all the #if's
6 Years Ago
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
6 Years Ago
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
6 Years Ago
[D11] Devine fix
6 Years Ago
[D11] [UI] Ranged weapon information panel
6 Years Ago
[D11] Removed placeholder server request example now UI have plumbed it in properly.
6 Years Ago
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
6 Years Ago
[D11] Removed change
6 Years Ago
[D11] Removed some Translate scripts from buttons that were copied across by mistake
6 Years Ago
[D11] Fix for missing client define
6 Years Ago
[D11] Updated Top Bar & WIP Find/Join Game page