branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Call Rich's logger to capture as json on server
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
[D11] Just turn off IPv6 stop with all the #if's
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
[D11] [UI] Ranged weapon information panel
[D11] Removed placeholder server request example now UI have plumbed it in properly.
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
[D11] Removed some Translate scripts from buttons that were copied across by mistake
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page
[D11] Request for available public servers on client startup.
StreamingController on camera prefab
[D11] Mark build as failure for email
Texture stream camera debug
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
[D11][UI] Undone Unintended plastic commits
[D11][UI] Expanded Item details panel setup for all but ranged weapons
Texture streaming debug visualiser/shader
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
[D11] Manage Jenkins PS4 region builds
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
[D11] WIP Options Menu now accessible from Main Menu
[D11] Server logging in JSON.
[D11] Capitalize build call
[D11] Shortened Jenkinsfile now lives in plugins
[D11] Turn off Jenkins notifications while I add support for these titleid's
[D11] Add PS4 TitIeD and some NpTitles
Enabled texture streaming
[D11] [UI] Splitting menu disabled in generic loot containers.
[D11] Fixed unityfilename issue
Texture streaming debug tools
[UI] [D11] changed the chatwheel to be in the maps bundle
[D11] XBox One publishing settings.
[D11] [UI] Splitting context menu and controls.
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
[D11] HTTP request/response API added. Used only by server analytics for now.
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
[D11] Re-introduced command-line override for server address.
[D11] Fix for missing name issue and adjustments to UI input
[D11] Fix for issue with unintended commit