branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Tweaked quick craft radial menu texture slightly to make ingredients band less opaque.
[D11] New in-game Options/Pause menu, with new button types
[D11] [UI] Updated Quick Craft radial menu textures and implementation to now correctly display the queue information. Temporarily disabled craft multiple logic until the limit can be increased.
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
[D11] Platform services interface, with XBox One user services official plugin integrated.
Allow server.levelurl to be set to the empty string on the command line to override the default download location
[D11] More audio sound asset optimisation progress.
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
[D11][UI] First pass of note panel
[D11] Add the PS4 Common Dialog plugin before I forget
[D11] Fixed class name for serialization
[D11][UI] Missed added file
[D11][UI] Highlighted equipment will now display changes to values
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
[D11][UI] ShopFront trading placeholder design implemented.
[D11] [UI] Vending Machine Shop panel set up
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
[D11] Gambling wheel and vending machine implementation, Typo fixes
[D11][UI] Adjustments to loot panels
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
[D11][UI] Removed the Selected blueprint detail panel
[D11] Map download URL from the CDN hard-coded into server for now.
[D11] Revert Project Settings from previous commit
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
[D11] Call Rich's logger to capture as json on server
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
[D11] Just turn off IPv6 stop with all the #if's
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
[D11] [UI] Ranged weapon information panel
[D11] Removed placeholder server request example now UI have plumbed it in properly.
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
[D11] Removed some Translate scripts from buttons that were copied across by mistake
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page