branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

8 Years Ago
[D11] Call Rich's logger to capture as json on server
8 Years Ago
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
8 Years Ago
[D11] Prevent a translation attempt if a string is empty
8 Years Ago
[D11] Display meaningful socket error in log, rather than just an int code.
8 Years Ago
[D11] Temp fix for changes in server data.
8 Years Ago
[D11] Just turn off IPv6 stop with all the #if's
8 Years Ago
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
8 Years Ago
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
8 Years Ago
[D11] Devine fix
8 Years Ago
[D11] [UI] Ranged weapon information panel
8 Years Ago
[D11] Removed placeholder server request example now UI have plumbed it in properly.
8 Years Ago
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
8 Years Ago
[D11] Removed change
8 Years Ago
[D11] Removed some Translate scripts from buttons that were copied across by mistake
8 Years Ago
[D11] Fix for missing client define
8 Years Ago
[D11] Updated Top Bar & WIP Find/Join Game page
8 Years Ago
[D11] Request for available public servers on client startup.
8 Years Ago
StreamingController on camera prefab
8 Years Ago
[D11] Mark build as failure for email
8 Years Ago
Texture stream camera debug
8 Years Ago
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
8 Years Ago
[D11][UI] Undone Unintended plastic commits
8 Years Ago
[D11][UI] Expanded Item details panel setup for all but ranged weapons
8 Years Ago
Texture streaming debug visualiser/shader
8 Years Ago
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
8 Years Ago
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
8 Years Ago
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
8 Years Ago
[D11] Fix error
8 Years Ago
[D11] Manage Jenkins PS4 region builds
8 Years Ago
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
8 Years Ago
[D11] Params available
8 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
8 Years Ago
[D11] Server logging in JSON.
8 Years Ago
[D11] Capitalize build call
8 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
8 Years Ago
[D11] Turn off Jenkins notifications while I add support for these titleid's
8 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
8 Years Ago
Enabled texture streaming
8 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
8 Years Ago
[D11] Fixed unityfilename issue
8 Years Ago
Texture streaming debug tools
8 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
8 Years Ago
[D11] XBox One publishing settings.
8 Years Ago
[D11] [UI] Splitting context menu and controls.
8 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
8 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
8 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
8 Years Ago
[D11] Re-introduced command-line override for server address.
8 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
8 Years Ago
[D11] Fix for issue with unintended commit