branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Request for available public servers on client startup.
6 Years Ago
StreamingController on camera prefab
6 Years Ago
[D11] Mark build as failure for email
6 Years Ago
Texture stream camera debug
6 Years Ago
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
6 Years Ago
[D11][UI] Undone Unintended plastic commits
6 Years Ago
[D11][UI] Expanded Item details panel setup for all but ranged weapons
6 Years Ago
Texture streaming debug visualiser/shader
6 Years Ago
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
6 Years Ago
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
6 Years Ago
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
6 Years Ago
[D11] Fix error
6 Years Ago
[D11] Manage Jenkins PS4 region builds
6 Years Ago
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
6 Years Ago
[D11] Params available
6 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
6 Years Ago
[D11] Server logging in JSON.
6 Years Ago
[D11] Capitalize build call
6 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
6 Years Ago
[D11] Turn off Jenkins notifications while I add support for these titleid's
6 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
6 Years Ago
Enabled texture streaming
6 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
6 Years Ago
[D11] Fixed unityfilename issue
6 Years Ago
Texture streaming debug tools
6 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
6 Years Ago
[D11] XBox One publishing settings.
6 Years Ago
[D11] [UI] Splitting context menu and controls.
6 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
6 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
6 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
6 Years Ago
[D11] Re-introduced command-line override for server address.
6 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
6 Years Ago
[D11] Fix for issue with unintended commit
6 Years Ago
[D11] Added input for back and start button
6 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
6 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
6 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
6 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
6 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
6 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
6 Years Ago
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps. Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
6 Years Ago
[D11] Frontend visual update & support for non-looping carousel
6 Years Ago
[D11] [UI] Take all items from loot panel action implemented
6 Years Ago
[D11] Fixes needed for xb1
6 Years Ago
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
6 Years Ago
[D11] Notify of server upload and display version in teams
6 Years Ago
[D11] Test out the server upload
6 Years Ago
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
6 Years Ago
[D11] Temp workaround for unity bug with script debugging enabled and VS attached