branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Request for available public servers on client startup.
StreamingController on camera prefab
[D11] Mark build as failure for email
Texture stream camera debug
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
[D11][UI] Undone Unintended plastic commits
[D11][UI] Expanded Item details panel setup for all but ranged weapons
Texture streaming debug visualiser/shader
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
[D11] Manage Jenkins PS4 region builds
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
[D11] WIP Options Menu now accessible from Main Menu
[D11] Server logging in JSON.
[D11] Capitalize build call
[D11] Shortened Jenkinsfile now lives in plugins
[D11] Turn off Jenkins notifications while I add support for these titleid's
[D11] Add PS4 TitIeD and some NpTitles
Enabled texture streaming
[D11] [UI] Splitting menu disabled in generic loot containers.
[D11] Fixed unityfilename issue
Texture streaming debug tools
[UI] [D11] changed the chatwheel to be in the maps bundle
[D11] XBox One publishing settings.
[D11] [UI] Splitting context menu and controls.
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
[D11] HTTP request/response API added. Used only by server analytics for now.
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
[D11] Re-introduced command-line override for server address.
[D11] Fix for missing name issue and adjustments to UI input
[D11] Fix for issue with unintended commit
[D11] Added input for back and start button
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps.
Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
[D11] Frontend visual update & support for non-looping carousel
[D11] [UI] Take all items from loot panel action implemented
[D11] Fixes needed for xb1
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
[D11] Notify of server upload and display version in teams
[D11] Test out the server upload
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
[D11] Temp workaround for unity bug with script debugging enabled and VS attached