branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Added input for back and start button
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps.
Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
[D11] Frontend visual update & support for non-looping carousel
[D11] [UI] Take all items from loot panel action implemented
[D11] Fixes needed for xb1
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
[D11] Notify of server upload and display version in teams
[D11] Test out the server upload
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
[D11] honor Jenkins build case sensitivity
[D11] Fix the typo on serverProtocol
[D11] Title Screen visual update, and reworked system for switching 2D backgrounds on Frontend
[D11] Parse the protocol version number
[D11] Re-enable notifications
[D11] Ignotre .meta files
[D11] Copy over XboxOne debuggables to build drive
[D11] Correct path for unity
[D11] merge
28825 from milestone branch (spawn point temporary fix)
[D11] another change from the milestone branch (don't populate the cache here, order of assets doesn't necessarily match the order of asset names)
[D11] Rest of the Native PRX's in symbols store
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
[D11] Hopefully fixed the copy of the prx on PS4 along with map
[D11] See what is happening with finding the files
Made left analogue stick analogue instead of digital (at least for walking)
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
[D11][UI][WIP] Water Catcher menu
[D11] merge
28912 from milestone branch (temporary pool size reduction to increase available memory)
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
[D11] merge back
28877 (sets default quality mode to "good", removes some potato only resource usage)
[D11] merge
28888 and
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
[D11] Attempted fix for network logging dependency carnage.
[D11] merge
28785 back from milestone branch (worldcache fixes for AOT compatibility)
[D11] Start of copying symbol files