branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
[D11] honor Jenkins build case sensitivity
[D11] Fix the typo on serverProtocol
[D11] Title Screen visual update, and reworked system for switching 2D backgrounds on Frontend
[D11] Parse the protocol version number
[D11] Re-enable notifications
[D11] Ignotre .meta files
[D11] Copy over XboxOne debuggables to build drive
[D11] Correct path for unity
[D11] merge
28825 from milestone branch (spawn point temporary fix)
[D11] another change from the milestone branch (don't populate the cache here, order of assets doesn't necessarily match the order of asset names)
[D11] Rest of the Native PRX's in symbols store
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
[D11] Hopefully fixed the copy of the prx on PS4 along with map
[D11] See what is happening with finding the files
Made left analogue stick analogue instead of digital (at least for walking)
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
[D11][UI][WIP] Water Catcher menu
[D11] merge
28912 from milestone branch (temporary pool size reduction to increase available memory)
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
[D11] merge back
28877 (sets default quality mode to "good", removes some potato only resource usage)
[D11] merge
28888 and
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
[D11] Attempted fix for network logging dependency carnage.
[D11] merge
28785 back from milestone branch (worldcache fixes for AOT compatibility)
[D11] Start of copying symbol files
[D11] Wrapped input code in define to avoid generated code
[D11] Update Main Menu prefab
[D11] Main Menu buttons now animation position on transition state change
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
[D11] Re-enable notifications after solving zip files
[D11] Turn off notifications while I work out some kinks
[D11] Remove zip if already exists
[D11] Remove the zip after copying
[D11] Copy the zip to the build drive for before deployment
[D11] Zip the build of the server
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
[D11] Fix for Textmesh pro
[D11] Use D11JenkinsFile from MS1 Branch
[D11] Fix for issue when loading through bootstrap