branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
[D11][#8] Generic loot containers are openable again
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
[D11] Increased sensitivity on Right Analogue Left/Right
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
[D11][#2] FaceUpAction will clear itself when inventory changes
[D11] Missing a bracket on xbone.
[D11][UI] Keycode dialog implmentation and start/select button events
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
[D11] [UI] Added some extra textures for the HUD
[D11] Server analytics now enabled on command-line rather than through build define.
[D11] Put a cap on construction hight adjustment
[D11 Xbox Texture Resizing - extra meta checkin
[D11] Xbox Texture Resizing - meta file checkin
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
[^] Updated Meta Files for Xbox and PS4
[D11] Pie menu Define fix
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
[D11] Try the notifications
[D11] Remove jenkinsConfig
[D11] Set some compile options if builds are release/debug
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
[D11] Ignore -buildTo on assetbundles builds
[D11] See if this fixed the PS4 Streaming Assets
[D11] Display some debug info for CI to find out where the asset bundles are going.
[D11] [UI] fix to a missing reference in the pinned recipe element
[D11] Copy the StreamingAssets on Jenkins
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
[D11] Mistake on the build display name
[D11] Rid of some things not needed
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.
[D11] Removed unnecessary stat from server performance metrics request.
[D11] More fixes for jenkins