branchrust_reboot/main/decor_lighting_dlccancel
239 Commits over 61 Days - 0.16cph!
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
added new folder for dlc sitems so they dont get lost.
linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
Chandelier - updated icon
beanbag alternate material setup and made them skins of the chair
Tripod models and colliders set to Deployed layer
fix feet showing through mannequin, impact effects blood -> wood
Large Cozy Water Fountain A - Initial folder structure and simple placeholder model and material
Added mannequin poses, updated deployed
Chandelier - Added LODs, gibs, updated textures
adjusted spotlight tripod col shapes
set the animation speed of pedals on the chandelier to be 2x faster
removed lods from tripod guide mesh
spotlight tripod gibs and lods
Exposed chandelier pedal increments
Restored mannequin protobuf
Codegen
Emission toggle on glass material.
fixing mannequin persistent collider, tweaked collider sizes
Chandelier - Texture update
Fixed bean bag worldmodel being the deployed version
Updated table lamp volumes to match the new scale
Fixed spotlight worldmodel and repair
Code gen compile fix following main rebase
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
Tweaked chandelier box trace so it can't go too close to the surface below
Tweaked deploy volume
Fixed string light control box LODs
Updated string lights descriptions
Restored fairy light emissive
Chandelier deploy guide and icon
Fixed pooling issue
Chandelier cable is swapped to a non cutout mat when >5m away
Chandelier blocked toast says what entity is blocking, when it can
Added a prevent building collider to the cable
Additional server checks
Chandelier interpolation, chains and pedal animations
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
Added spotlight guide mesh prefab, rotates itself depending on the surface
Added support for guide mesh prefabs, spawns the prefab instead of a mesh
Makes deployable guide less of a pain to implement
added guide mesh for spotlight
Added storage adaptor socket to wall cabinet