branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

9 Months Ago
Added snapping support to the two types of beanbag
9 Months Ago
merge from decor_lighting_dlc/gameplaypass
9 Months Ago
Fixed string lights with no wire slack looking terrible
9 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
9 Months Ago
Removed sound player on chandelier guide
9 Months Ago
merge from main
10 Months Ago
Null check just in case
10 Months Ago
Fixed mannequin losing its skins
10 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
10 Months Ago
Force mannequin to always use male body type
10 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
10 Months Ago
fix uppercase mannequin prefab paths
10 Months Ago
fix compile error
10 Months Ago
Mannequin can be deployed on tugboat
10 Months Ago
Fix mannequin inventory swapping and dropping issues
10 Months Ago
Fluo ceiling light deploy volume tweaks
10 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
10 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
10 Months Ago
Added construction to the table lamp deploy vol layer mask
10 Months Ago
Fixed mannequin loot panel title being "Locker"
10 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
10 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
10 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
10 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
10 Months Ago
set pose to loop
10 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
10 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
10 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
10 Months Ago
added updated icons for fairy lights and string bulb lights
10 Months Ago
merge from main
10 Months Ago
Small y offset on the bulb string light point lights
10 Months Ago
Enabled pickup on bulb string lights
10 Months Ago
Tweaked spotlight yaw range
10 Months Ago
Removed collider from mannequin corpse
10 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
10 Months Ago
Changed chandelier protection
10 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
10 Months Ago
merge from main
10 Months Ago
Fixed chandelier bounds issue preventing wiring
10 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
10 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
10 Months Ago
Remove testing model for collider placement from mannequin
10 Months Ago
syncvar_load_fix -> decor_lighting_dlc
10 Months Ago
Fixed bulb string lights and fairy lights not working in builds
10 Months Ago
Set chandelier last length default value to -1
10 Months Ago
fix mannequin LODs, remove ability to lock mannequin
10 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
10 Months Ago
enabled read/write on spotlight gibs
10 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
10 Months Ago
added collision mesh for beanbag chairs