branchrust_reboot/main/decor_lighting_dlccancel

306 Commits over 92 Days - 0.14cph!

12 Months Ago
merge from decor_lighting_dlc/gameplaypass
12 Months Ago
Fixed string lights with no wire slack looking terrible
12 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
12 Months Ago
Removed sound player on chandelier guide
12 Months Ago
merge from main
12 Months Ago
Null check just in case
12 Months Ago
Fixed mannequin losing its skins
12 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
12 Months Ago
Force mannequin to always use male body type
12 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
12 Months Ago
fix uppercase mannequin prefab paths
12 Months Ago
fix compile error
12 Months Ago
Mannequin can be deployed on tugboat
12 Months Ago
Fix mannequin inventory swapping and dropping issues
12 Months Ago
Fluo ceiling light deploy volume tweaks
12 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
12 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
12 Months Ago
Added construction to the table lamp deploy vol layer mask
12 Months Ago
Fixed mannequin loot panel title being "Locker"
12 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
12 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
12 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
12 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
12 Months Ago
set pose to loop
12 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
12 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
12 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
12 Months Ago
added updated icons for fairy lights and string bulb lights
12 Months Ago
merge from main
12 Months Ago
Small y offset on the bulb string light point lights
12 Months Ago
Enabled pickup on bulb string lights
12 Months Ago
Tweaked spotlight yaw range
12 Months Ago
Removed collider from mannequin corpse
12 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
12 Months Ago
Changed chandelier protection
12 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
12 Months Ago
merge from main
12 Months Ago
Fixed chandelier bounds issue preventing wiring
12 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
12 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
12 Months Ago
Remove testing model for collider placement from mannequin
12 Months Ago
syncvar_load_fix -> decor_lighting_dlc
12 Months Ago
Fixed bulb string lights and fairy lights not working in builds
12 Months Ago
Set chandelier last length default value to -1
12 Months Ago
fix mannequin LODs, remove ability to lock mannequin
12 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
12 Months Ago
enabled read/write on spotlight gibs
12 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
12 Months Ago
added collision mesh for beanbag chairs
12 Months Ago
merge from main