branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

7 Months Ago
Added snapping support to the two types of beanbag
7 Months Ago
merge from decor_lighting_dlc/gameplaypass
7 Months Ago
Fixed string lights with no wire slack looking terrible
7 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
7 Months Ago
Removed sound player on chandelier guide
7 Months Ago
merge from main
7 Months Ago
Null check just in case
7 Months Ago
Fixed mannequin losing its skins
7 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
7 Months Ago
Force mannequin to always use male body type
7 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
7 Months Ago
fix uppercase mannequin prefab paths
7 Months Ago
fix compile error
7 Months Ago
Mannequin can be deployed on tugboat
7 Months Ago
Fix mannequin inventory swapping and dropping issues
7 Months Ago
Fluo ceiling light deploy volume tweaks
7 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
7 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
7 Months Ago
Added construction to the table lamp deploy vol layer mask
7 Months Ago
Fixed mannequin loot panel title being "Locker"
7 Months Ago
Can't drag and drop items on a backpack equipped to a mannequin
7 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
7 Months Ago
Removed the chair model from beanbag prefabs Increase max mount distance
7 Months Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
7 Months Ago
set pose to loop
7 Months Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
7 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
7 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
7 Months Ago
added updated icons for fairy lights and string bulb lights
7 Months Ago
merge from main
7 Months Ago
Small y offset on the bulb string light point lights
7 Months Ago
Enabled pickup on bulb string lights
7 Months Ago
Tweaked spotlight yaw range
7 Months Ago
Removed collider from mannequin corpse
7 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
7 Months Ago
Changed chandelier protection
7 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
7 Months Ago
merge from main
7 Months Ago
Fixed chandelier bounds issue preventing wiring
7 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
7 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
7 Months Ago
Remove testing model for collider placement from mannequin
7 Months Ago
syncvar_load_fix -> decor_lighting_dlc
8 Months Ago
Fixed bulb string lights and fairy lights not working in builds
8 Months Ago
Set chandelier last length default value to -1
8 Months Ago
fix mannequin LODs, remove ability to lock mannequin
8 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
8 Months Ago
enabled read/write on spotlight gibs
8 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
8 Months Ago
added collision mesh for beanbag chairs