branchrust_reboot/main/decor_lighting_dlccancel

317 Commits over 92 Days - 0.14cph!

52 Days Ago
Added snapping support to the two types of beanbag
52 Days Ago
merge from decor_lighting_dlc/gameplaypass
52 Days Ago
Fixed string lights with no wire slack looking terrible
52 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
52 Days Ago
Removed sound player on chandelier guide
52 Days Ago
merge from main
52 Days Ago
Null check just in case
52 Days Ago
Fixed mannequin losing its skins
52 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
52 Days Ago
Force mannequin to always use male body type
52 Days Ago
adjusted mannequin collider so it cant put it's arms through walls
52 Days Ago
fix uppercase mannequin prefab paths
52 Days Ago
fix compile error
52 Days Ago
Mannequin can be deployed on tugboat
52 Days Ago
Fix mannequin inventory swapping and dropping issues
52 Days Ago
Fluo ceiling light deploy volume tweaks
52 Days Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
52 Days Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
53 Days Ago
Added construction to the table lamp deploy vol layer mask
53 Days Ago
Fixed mannequin loot panel title being "Locker"
53 Days Ago
Can't drag and drop items on a backpack equipped to a mannequin
53 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
53 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
53 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
53 Days Ago
set pose to loop
53 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
53 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
53 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
53 Days Ago
added updated icons for fairy lights and string bulb lights
53 Days Ago
merge from main
53 Days Ago
Small y offset on the bulb string light point lights
53 Days Ago
Enabled pickup on bulb string lights
53 Days Ago
Tweaked spotlight yaw range
53 Days Ago
Removed collider from mannequin corpse
53 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
53 Days Ago
Changed chandelier protection
53 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
53 Days Ago
merge from main
53 Days Ago
Fixed chandelier bounds issue preventing wiring
53 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
53 Days Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
53 Days Ago
Remove testing model for collider placement from mannequin
54 Days Ago
syncvar_load_fix -> decor_lighting_dlc
54 Days Ago
Fixed bulb string lights and fairy lights not working in builds
54 Days Ago
Set chandelier last length default value to -1
54 Days Ago
fix mannequin LODs, remove ability to lock mannequin
54 Days Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
54 Days Ago
enabled read/write on spotlight gibs
54 Days Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
54 Days Ago
added collision mesh for beanbag chairs