branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

1 Year Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
1 Year Ago
Snow effect mat config, specified mask for volumes
1 Year Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
1 Year Ago
trainyard S2P
1 Year Ago
fixed the collector bucket in trasinyard having an offset
1 Year Ago
S2P all
1 Year Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
1 Year Ago
Disable log spam for proximity manager
1 Year Ago
Harbor_1 curve adjustments
1 Year Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
1 Year Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
1 Year Ago
Fix some parent colliders with negative scale
1 Year Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
1 Year Ago
Move door prefabs on cargo ship to the server-side area
1 Year Ago
Allow door.hinged.cargo_ship_side on cargo ship
1 Year Ago
Completely remove throttle based movement on approach. On rails style movement instead
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking
1 Year Ago
Fixed deferred decal not blending specular
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Compile fixes
1 Year Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
1 Year Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
1 Year Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Set up proximity manager for harbor 2 First pass swing bridge
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
1 Year Ago
Initial docking path for harbor_2
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab
1 Year Ago
Added container drop off ground decals in both harbors
1 Year Ago
enabled material setup on AC unit prop for testing
1 Year Ago
snow effect material config setup
1 Year Ago
snow effect material config
1 Year Ago
merge from material biome improvements
1 Year Ago
asset zoo prep for props review