branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

8 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
8 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
8 Months Ago
Made the docking test map smaller again
8 Months Ago
Make cargo ship door LODs dynamic
8 Months Ago
Extended crane arm cylinder length
8 Months Ago
harbors S2P
8 Months Ago
tweaked grounds at harbor_1 for bridge pos
8 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
8 Months Ago
Fixed harbor 1 to work with new path
8 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
8 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
8 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
8 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
8 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
8 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
8 Months Ago
Merge from main
8 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
8 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
8 Months Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
8 Months Ago
Add a crush trigger to the bottom of the harbor containers when descending
8 Months Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
8 Months Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
8 Months Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
8 Months Ago
Fixed misaligned harbor drop points
8 Months Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
8 Months Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
8 Months Ago
Merge from main
8 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
8 Months Ago
Push prefab
8 Months Ago
Added a more accessible harbor 2 cargo path
8 Months Ago
fixed ramp/bridge mesh overlapping when rotating
8 Months Ago
updated swing bridge
8 Months Ago
Fixed incorrect terrain height in harbor 1
8 Months Ago
Reserialized materials
8 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
8 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
8 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
8 Months Ago
S2P all
8 Months Ago
Added snow setup to roads prefabs
8 Months Ago
Added snow material setup to compatible structures prefabs
8 Months Ago
Moved some mesh decals from Structures to Mesh Decals
8 Months Ago
Added snow material setup to static vehicles
8 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
8 Months Ago
Fixed issue preventing harbor 2 from being considered as a docking point
8 Months Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
8 Months Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
8 Months Ago
Subtracting 94522
8 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
8 Months Ago
Slowed down ship turning
8 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach