branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

44 Days Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
44 Days Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
44 Days Ago
Made the docking test map smaller again
44 Days Ago
Make cargo ship door LODs dynamic
44 Days Ago
Extended crane arm cylinder length
44 Days Ago
harbors S2P
44 Days Ago
tweaked grounds at harbor_1 for bridge pos
44 Days Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
44 Days Ago
Fixed harbor 1 to work with new path
44 Days Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
44 Days Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
44 Days Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
44 Days Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
44 Days Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
44 Days Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
44 Days Ago
Merge from main
44 Days Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
44 Days Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
44 Days Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
44 Days Ago
Add a crush trigger to the bottom of the harbor containers when descending
44 Days Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
45 Days Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
45 Days Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
45 Days Ago
Fixed misaligned harbor drop points
45 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
45 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
45 Days Ago
Merge from main
45 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
45 Days Ago
Push prefab
45 Days Ago
Added a more accessible harbor 2 cargo path
45 Days Ago
fixed ramp/bridge mesh overlapping when rotating
45 Days Ago
updated swing bridge
47 Days Ago
Fixed incorrect terrain height in harbor 1
47 Days Ago
Reserialized materials
47 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
47 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
47 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
47 Days Ago
S2P all
47 Days Ago
Added snow setup to roads prefabs
47 Days Ago
Added snow material setup to compatible structures prefabs
47 Days Ago
Moved some mesh decals from Structures to Mesh Decals
47 Days Ago
Added snow material setup to static vehicles
48 Days Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
48 Days Ago
Fixed issue preventing harbor 2 from being considered as a docking point
48 Days Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
48 Days Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
48 Days Ago
Subtracting 94522
48 Days Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
48 Days Ago
Slowed down ship turning
48 Days Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach