branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
Cherry picked
37505 from hdrp/world_art_revamp
Scene backup.
Some prefab & mat fixes.
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cull distance consistencies.
Fixed obsolete scripts still being on some proplights.
Scene backup.
New longneck siren proplight prefabs.
Ship progress.
Slight SSR on ship_interior_floor
Scene backup.
Mercury vapor bulb variants of the ceiling lights.
Ship progress.
Light fixture tweaks.
More mats.
Tweaked AO down so that it doesn't halo around characters.
Cargoship material pass and unused file cleanup.
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
Made DeferredMeshDecal obsolete
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
Rest of miltunnels conversion.
S2P.
Lightfab fix.
Buncha cull distance fixes.
Conversion progress
More built in shadow culling
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Texture array creator auto-sort on drop
Fusebox texture fixes.
Scene backup.
Electrical box conversion.
Scene backup.
Vat fix.
SSR smoothness threshold 0.75/0.80
Cloning vat & hobobarrel fixes.
ClientManifest
Load sky shader from client manifest