branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed Pine_d invalid LOD0
Fixed and enabled occlusion culling
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
Cherry picked
37124 from /hdrp/world_art_revamp
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
Cherry picked
37007 from /hdrp/world_art_revamp
Cherry picked
37054,
37058 from /hdrp/world_art_revamp
Fixed filtering on impostor basecolor textures
Modified impostor baker to apply proper filter
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
Fixed impostor baking
Fixed palm tree impostors using square meshes; baked tight outline
Final generic diffusion profile.
Scene backup.
Green siren variant.
Scene progress.
Small fab/mat fixes.
Scene progress & prefab tweaks.
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
Don't add AMPLIFY_SHADER_EDITOR to defines
Fire, heat shimmer fx.
Scene backup.
Scene backup.
Started organizing the messy effects folder.
Scene backup.
Various mat fixes.
Fixed weird OnPreRender/OnPostRender errors
Cleaned up impostor rendering
Added and enabled impostor renderer
Updated tree impostor materials and prefabs
Added upgraded foliage, folige billboard and ocean shaders
Added latest ASE + updated hdrpLit template
Fixed coverage queries (e.g. flares)
Removed impostor debug message
Water system updates (wip)
Impostor renderer updates (wip)
Texture array tools updates