branchrust_reboot/main/naval_update/deep_seacancel

110 Commits over 31 Days - 0.15cph!

14 Days Ago
merge from naval_update -> deep_sea
14 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
14 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
14 Days Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
14 Days Ago
merge from naval_update
14 Days Ago
merge from naval_update/deep_sea/cargoship
15 Days Ago
Clean codegen
15 Days Ago
merge from naval_update
15 Days Ago
Codegen
15 Days Ago
merge from naval_update
15 Days Ago
merge from naval_update
16 Days Ago
merge from naval_update
16 Days Ago
Manifest
19 Days Ago
Fix compile errors
19 Days Ago
merge from climate -> deep_sea
19 Days Ago
merge from deep_sea/wipe
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update/deep_sea/wipe
21 Days Ago
merge from deep_sea/wipe
21 Days Ago
merge from naval_update -> deep_sea
22 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
22 Days Ago
Deep sea now spawns floating cities (the placeholder version)
22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update
26 Days Ago
merge from naval_update -> deep_sea
32 Days Ago
merge from deep_sea/islands
33 Days Ago
merge from deep_sea/networking -> deep_sea
35 Days Ago
merge from deep_sea/portals -> deep_sea
35 Days Ago
Fixed deep sea spawning erroring on other scenes
36 Days Ago
merge from naval_update -> deep_sea
36 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
36 Days Ago
merge from deep_sea/portals -> deep_sea
36 Days Ago
merge from deep_sea/portals -> deep_sea
37 Days Ago
Include all the other prefabs updated when generating manifest
37 Days Ago
Update manifest
37 Days Ago
Fix compile errors
37 Days Ago
Update protobuf
37 Days Ago
Commit AK FBX that keeps being reserialized
37 Days Ago
merge from deep_sea/portals -> deep_sea
37 Days Ago
Codegen
37 Days Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
40 Days Ago
Commit .meta files for floating walkways too
40 Days Ago
Delete `private.0.meta` file that keeps popping up in plastic
40 Days Ago
Show name of prefab inside `FindPrefab` profiler scope - inside `LoadFromResources` and `PrefabPreProcess.Process` scopes so we can see what entities are specifically taking time to initialize when loading (in craggy)
40 Days Ago
Regenerate "ResetStaticFields" for DeepSeaManager
40 Days Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
40 Days Ago
merge from naval_update