branchrust_reboot/main/naval_update/deep_seacancel

311 Commits over 122 Days - 0.11cph!

27 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
27 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
27 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
27 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
28 Days Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
28 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
28 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
28 Days Ago
merge from naval_update
28 Days Ago
Removed default save name from craggy
28 Days Ago
Revert EditorSettings
28 Days Ago
Fixed duplicated deep sea markers
29 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
29 Days Ago
merge from naval_update
29 Days Ago
Fixed MapView NRE when disconnecting with the map open
29 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
29 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
29 Days Ago
Compile fix
30 Days Ago
Added deep sea exit icon
30 Days Ago
Fixed deep sea billboards leaking after a server restart
30 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
30 Days Ago
Deep sea portal debug command fix number 74
30 Days Ago
Fixed zipline editor NRE caused by floating city 4
30 Days Ago
merge from naval_update
30 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
30 Days Ago
Block accidental admin kills on floating cities and islands
31 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
31 Days Ago
Added floating city 4 to the deep sea
31 Days Ago
merge from naval_update
31 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
31 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
31 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
31 Days Ago
merge from naval_update
31 Days Ago
Fixed debug portal renderer being visible with the convar off
32 Days Ago
Updated deep sea map marker tooltip wording
32 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
32 Days Ago
merge from naval_update
32 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
32 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
32 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
32 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
32 Days Ago
Kayak and DPV can be deployed in deep sea
32 Days Ago
Allow tugboat in deep sea
32 Days Ago
merge from naval_update
46 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
46 Days Ago
merge from naval_update
47 Days Ago
merge from naval_update
47 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
47 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
47 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
47 Days Ago
Fixed floating city losing their global networkness on save restore