branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

5 Months Ago
Toned down the waves when crossing the portal as its client only
5 Months Ago
Deep sea icon for the map and death screen toggle button
5 Months Ago
Removed the collision on the deep sea portal buoys
5 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
5 Months Ago
merge from naval_update
5 Months Ago
merge from deep_sea/hackable_crate
5 Months Ago
Removed deep sea island tree spawning code, not needed anymore
5 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
5 Months Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
5 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
5 Months Ago
Made a proper material for the sea floor of the deep sea
5 Months Ago
merge from naval_update
5 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
5 Months Ago
Dont call kill on dead or destroyed players
5 Months Ago
Better logs from deep sea commands
5 Months Ago
Fixed client portal weather lerping
5 Months Ago
Make sure to network the deep sea Open flag to clients
5 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
5 Months Ago
merge from fc_shorevector_fixes
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
5 Months Ago
codegen
5 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
5 Months Ago
Added deepsea_floatingcity3
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
5 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
5 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
5 Months Ago
Codegen
5 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
5 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
5 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
5 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
5 Months Ago
merge from shore_vectors
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
merge from shore_vectors
5 Months Ago
merge from shore_vectors
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
Added a DeepSea folder for its weather presets
5 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
5 Months Ago
merge from shore_vectors
5 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
5 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
5 Months Ago
Disable fog in the deep sea, until we fix it