branchrust_reboot/main/naval_update/deep_seacancel

339 Commits over 153 Days - 0.09cph!

3 Months Ago
Made a proper material for the sea floor of the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
3 Months Ago
Dont call kill on dead or destroyed players
3 Months Ago
Better logs from deep sea commands
3 Months Ago
Fixed client portal weather lerping
3 Months Ago
Make sure to network the deep sea Open flag to clients
3 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
3 Months Ago
merge from fc_shorevector_fixes
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
3 Months Ago
codegen
3 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
3 Months Ago
Added deepsea_floatingcity3
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
3 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
3 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
3 Months Ago
Codegen
3 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
3 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
3 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
3 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
3 Months Ago
merge from shore_vectors
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from shore_vectors
3 Months Ago
merge from shore_vectors
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Added a DeepSea folder for its weather presets
3 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
3 Months Ago
merge from shore_vectors
3 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
3 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
3 Months Ago
Disable fog in the deep sea, until we fix it
3 Months Ago
merge from shore_vectors
3 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
3 Months Ago
merge from naval_update
3 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
3 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
3 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
3 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
3 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
3 Months Ago
merge from naval_update
3 Months Ago
ValidBounds checks cleanup