branchrust_reboot/main/naval_update/deep_seacancel

347 Commits over 153 Days - 0.09cph!

10 Months Ago
Toned down the waves when crossing the portal as its client only
10 Months Ago
Deep sea icon for the map and death screen toggle button
10 Months Ago
Removed the collision on the deep sea portal buoys
10 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea/hackable_crate
10 Months Ago
Removed deep sea island tree spawning code, not needed anymore
10 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
10 Months Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
10 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
10 Months Ago
Made a proper material for the sea floor of the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
10 Months Ago
Dont call kill on dead or destroyed players
10 Months Ago
Better logs from deep sea commands
10 Months Ago
Fixed client portal weather lerping
10 Months Ago
Make sure to network the deep sea Open flag to clients
10 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
10 Months Ago
merge from fc_shorevector_fixes
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
10 Months Ago
codegen
10 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
10 Months Ago
Added deepsea_floatingcity3
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
10 Months Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
10 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
10 Months Ago
Codegen
10 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
10 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
10 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
10 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Added a DeepSea folder for its weather presets
10 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
10 Months Ago
merge from shore_vectors
10 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
10 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
10 Months Ago
Disable fog in the deep sea, until we fix it