branchrust_reboot/main/naval_update/deep_seacancel

218 Commits over 92 Days - 0.10cph!

49 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
49 Days Ago
Restored cargo ship deep sea avoidance following main merge
49 Days Ago
merge from naval_update
49 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
49 Days Ago
Fixed blunders in deep sea commands
49 Days Ago
merge from naval_update
52 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
52 Days Ago
merge from naval_update
54 Days Ago
merge from naval_update -> deep_sea
54 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
54 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
54 Days Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
54 Days Ago
merge from naval_update
54 Days Ago
merge from naval_update/deep_sea/cargoship
54 Days Ago
Clean codegen
54 Days Ago
merge from naval_update
55 Days Ago
Codegen
55 Days Ago
merge from naval_update
55 Days Ago
merge from naval_update
56 Days Ago
merge from naval_update
56 Days Ago
Manifest
59 Days Ago
Fix compile errors
59 Days Ago
merge from climate -> deep_sea
59 Days Ago
merge from deep_sea/wipe
59 Days Ago
merge from naval_update
60 Days Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea/wipe
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
2 Months Ago
Deep sea now spawns floating cities (the placeholder version)
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
merge from deep_sea/islands
2 Months Ago
merge from deep_sea/networking -> deep_sea
2 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Fixed deep sea spawning erroring on other scenes
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Include all the other prefabs updated when generating manifest
3 Months Ago
Update manifest
3 Months Ago
Fix compile errors
3 Months Ago
Update protobuf
3 Months Ago
Commit AK FBX that keeps being reserialized
3 Months Ago
merge from deep_sea/portals -> deep_sea