branchrust_reboot/main/naval_update/deep_seacancel

347 Commits over 153 Days - 0.09cph!

9 Months Ago
merge from naval_update
9 Months Ago
Fixed MapView NRE when disconnecting with the map open
9 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
9 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
9 Months Ago
Compile fix
9 Months Ago
Added deep sea exit icon
9 Months Ago
Fixed deep sea billboards leaking after a server restart
9 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
9 Months Ago
Deep sea portal debug command fix number 74
9 Months Ago
Fixed zipline editor NRE caused by floating city 4
9 Months Ago
merge from naval_update
9 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
9 Months Ago
Block accidental admin kills on floating cities and islands
9 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
9 Months Ago
Added floating city 4 to the deep sea
9 Months Ago
merge from naval_update
9 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
9 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
9 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
9 Months Ago
merge from naval_update
9 Months Ago
Fixed debug portal renderer being visible with the convar off
9 Months Ago
Updated deep sea map marker tooltip wording
9 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
9 Months Ago
merge from naval_update
9 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
9 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
9 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
9 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
9 Months Ago
Kayak and DPV can be deployed in deep sea
9 Months Ago
Allow tugboat in deep sea
9 Months Ago
merge from naval_update
10 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
10 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
10 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
10 Months Ago
Fixed floating city losing their global networkness on save restore
10 Months Ago
merge from naval_update
10 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
10 Months Ago
Disabled deep sea portals debug by default
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea/billboards
10 Months Ago
merge from deep_sea/billboards
10 Months Ago
merge from naval_update
10 Months Ago
Tweaked deep sea fog
10 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
10 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
10 Months Ago
disable biome fog when in deep sea
10 Months Ago
merge from naval_update