branchrust_reboot/main/naval_update/deep_seacancel

218 Commits over 92 Days - 0.10cph!

38 Days Ago
merge from naval_update
38 Days Ago
Prefab with WIP FX.
38 Days Ago
Ship cannon WIP.
38 Days Ago
FX Progress Cannon AO not sRGB space.
40 Days Ago
Re-applied 132706 after merge
40 Days Ago
merge from naval_update
40 Days Ago
Deep sea generation tweaks and improvements
41 Days Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
41 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
41 Days Ago
Added floating city 2 in the deep sea
41 Days Ago
merge from naval_update
41 Days Ago
merge from ghost_ship_parenting -> deep_sea
41 Days Ago
Global network the floating island entity, now that we split the children
41 Days Ago
Manifest update
41 Days Ago
merge from naval_update
41 Days Ago
merge from naval_update/deep_sea/map_marker
41 Days Ago
Add component to floating city prefab and deep sea island prefab
41 Days Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
42 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
42 Days Ago
merge from disable_island_parenting -> deep_sea
42 Days Ago
Pushed a debug change by accident
42 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
42 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
42 Days Ago
Fixed portal width extending over the terrain margins
42 Days Ago
Manifest update, cleanup
42 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
42 Days Ago
merge from naval_update/island_scenes
42 Days Ago
Renamed deep sea tutorial island
42 Days Ago
Tropical island1 setup
42 Days Ago
Random materials
42 Days Ago
merge tropical1_prefab to deep_sea
42 Days Ago
Disabled map in the deep sea
42 Days Ago
merge terrain to mesh utility into deep_sea
42 Days Ago
merge from naval_update/deep_sea/portal_effects
42 Days Ago
Added a list of prefabs for islands and cities instead of using paths
42 Days Ago
Codegen
42 Days Ago
merge from naval_update
43 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
44 Days Ago
merge from naval_update/island_scenes
47 Days Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
47 Days Ago
Bump default ocean scale to 3 in deep sea
47 Days Ago
Deep sea weather presets
47 Days Ago
merge from naval_update
47 Days Ago
merge from naval_update
47 Days Ago
merge from naval_update
47 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
47 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
49 Days Ago
Apply shelf 11387 for Flavien
49 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)