branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

11 Months Ago
merge from naval_update
11 Months Ago
Fixed MapView NRE when disconnecting with the map open
11 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
11 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
11 Months Ago
Compile fix
11 Months Ago
Added deep sea exit icon
11 Months Ago
Fixed deep sea billboards leaking after a server restart
11 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
11 Months Ago
Deep sea portal debug command fix number 74
11 Months Ago
Fixed zipline editor NRE caused by floating city 4
11 Months Ago
merge from naval_update
11 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
11 Months Ago
Block accidental admin kills on floating cities and islands
11 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
11 Months Ago
Added floating city 4 to the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
11 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
11 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
11 Months Ago
merge from naval_update
11 Months Ago
Fixed debug portal renderer being visible with the convar off
11 Months Ago
Updated deep sea map marker tooltip wording
11 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
11 Months Ago
merge from naval_update
11 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
11 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
11 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
11 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
11 Months Ago
Kayak and DPV can be deployed in deep sea
11 Months Ago
Allow tugboat in deep sea
11 Months Ago
merge from naval_update
12 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
12 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
12 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
12 Months Ago
Fixed floating city losing their global networkness on save restore
12 Months Ago
merge from naval_update
1 Year Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
1 Year Ago
Disabled deep sea portals debug by default
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/deep_sea/billboards
1 Year Ago
merge from deep_sea/billboards
1 Year Ago
merge from naval_update
1 Year Ago
Tweaked deep sea fog
1 Year Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
1 Year Ago
Don't parent the exit portal, to keep it consistent with entrance portal
1 Year Ago
disable biome fog when in deep sea
1 Year Ago
merge from naval_update