branchrust_reboot/main/naval_update/deep_seacancel

349 Commits over 153 Days - 0.10cph!

4 Months Ago
merge from naval_update
4 Months Ago
Fixed MapView NRE when disconnecting with the map open
4 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
4 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
4 Months Ago
Compile fix
4 Months Ago
Added deep sea exit icon
4 Months Ago
Fixed deep sea billboards leaking after a server restart
4 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
4 Months Ago
Deep sea portal debug command fix number 74
4 Months Ago
Fixed zipline editor NRE caused by floating city 4
4 Months Ago
merge from naval_update
4 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
4 Months Ago
Block accidental admin kills on floating cities and islands
4 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
4 Months Ago
Added floating city 4 to the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
4 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
4 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
4 Months Ago
merge from naval_update
4 Months Ago
Fixed debug portal renderer being visible with the convar off
4 Months Ago
Updated deep sea map marker tooltip wording
4 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
4 Months Ago
merge from naval_update
4 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
4 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
4 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
4 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
4 Months Ago
Kayak and DPV can be deployed in deep sea
4 Months Ago
Allow tugboat in deep sea
4 Months Ago
merge from naval_update
4 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
4 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
4 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
4 Months Ago
Fixed floating city losing their global networkness on save restore
4 Months Ago
merge from naval_update
5 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
5 Months Ago
Disabled deep sea portals debug by default
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update/deep_sea/billboards
5 Months Ago
merge from deep_sea/billboards
5 Months Ago
merge from naval_update
5 Months Ago
Tweaked deep sea fog
5 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
5 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
5 Months Ago
disable biome fog when in deep sea
5 Months Ago
merge from naval_update