branchrust_reboot/main/naval_update/floating_citiescancel
154 Commits over 61 Days - 0.11cph!
Floating city greybox progress
updated small bullet container
now has lods - uses MeshLod
Reduced texture sizes
Continung placing floating walkways into level
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
Floating city greybox update
spotlights blockout and prefabs
iv stand meta files and texture tweaks
shotgun ammo crate and rifle ammo crates
prefabs, lods and collision
now using the relief mapping technique
adding chicken cage prefab
Chicken cage for food market
beach chair material changes
Beach chair prefabs and cloth prefabs.
LODs and Setup
Iv blood stand, blood bag piles, standalone blood bag and iv material
Beach Chairs Prefabs, models, textures, preliminary LODS
re-exported all food containers and ammo containers to now have lods and proper materials
optimised lods to use mesh lods
added coconut bucket blockout
added textured versison of arrow buckets (a and b) with lods and colision
removed unsused files
Added Cardboard and Paper Shooting Target Props
Created Cardboard and Paper Shooting Target Matieral
Setup Prefabs, Colliders and LODS
Gun display rack extra files that were missed on the previous upload
Floating cities walkway greybox progress
Added prefabs for Hannah and Chris to the scene file
floating walkways prefab update
Continuing floating walkway lookdev
Submitting missing metas for bucket, hammock
bucket variation blockouts with potato and apple variants
bloody bucket and diy hammock blockouts
Continuing colour blockin on floating walkways
floating walkway progress
Blocking in temporary colours and materials on floating walkways
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
food container crates for orange/corn/potato/apples
material updates + LODs and prefabs with collision
More WIP work on floating walkways
Continuing testing out floating walkway platforms
apple/corn/orange/potato crate A versions
LODs pending
prefab setup
iv stand,blood bag pile and single blood bag scale blockouts
Testing floating walkways WIP
Prefabbed up floating walkway parts of level
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs
renamed large bullet container parent folder to bullet_container
added small bullet container variants A + B blockouts
intial prefab setup
updated import defaults of mattress