branchrust_reboot/main/naval_update/floating_citiescancel

379 Commits over 123 Days - 0.13cph!

14 Days Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
14 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
14 Days Ago
Merge from main and parent
15 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
15 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
15 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
15 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
15 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
16 Days Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
16 Days Ago
Fixed pivots on farm barge structure
16 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
17 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
17 Days Ago
LODs, prefab, collision for food barge checkout counter
17 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
20 Days Ago
Casino progress / better curtains
20 Days Ago
security tower rename material
20 Days Ago
Set dressing supplies barge
20 Days Ago
Generic container LODs
20 Days Ago
security prison bug fixes, lods, collision
20 Days Ago
floating city generic container 2
21 Days Ago
Casino modelling progress Organized casino interior objects
21 Days Ago
Set dressing work from supplies barge
21 Days Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
22 Days Ago
Casino progress
22 Days Ago
Set dressing supplies barge VERY WIP
22 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
22 Days Ago
deleting annoying name conflicts
22 Days Ago
First pass WIP supplies shop structure
22 Days Ago
Prefabbed supplies barge for working on
22 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
22 Days Ago
Medical bay container collision
22 Days Ago
medical bay container LODs
22 Days Ago
First pass medical bay container shell plus materials
22 Days Ago
Renamed all of the floating city container materials to be more standardised
23 Days Ago
Merge from naval_update
23 Days Ago
Turned shadow casting off floating walkway kits to improve perf
23 Days Ago
Fixed clipping issue with life ring
23 Days Ago
More dock lighting
23 Days Ago
Tweaked dock lighting
24 Days Ago
Disabled placeholder surface dirt in barges
24 Days Ago
Removed third blend layer from floating walkway materials
24 Days Ago
Some additional unique walkway pieces to improve traversal Casino progress
24 Days Ago
security tower mesh split and volume fixes
24 Days Ago
Replaced proxy dock street lighting with dock lights.
24 Days Ago
Scene cleanup / medical barge prefab
24 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
24 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
24 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
27 Days Ago
proxy street lights added to docks, static buoys
27 Days Ago
floating walkways set dressing WIP