branchrust_reboot/main/naval_update/floating_citiescancel

379 Commits over 123 Days - 0.13cph!

6 Minutes Ago
String liights / added fill lights and tweaked string_light_300_a
28 Minutes Ago
Moved static driftwood out of autospawn folder to fix log spam
2 Hours Ago
prison barge, environment volumes polish
3 Hours Ago
food barge, environment volumes polish
3 Hours Ago
medical barge, environment volumes polish
3 Hours Ago
supplies barge, simplified environment volumes down to 3
4 Hours Ago
string lights red and green materials bunch of lighting on barges and docks
Today
tweaks to culling distance to several prefabs
Today
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
Today
floating cities s2p
Today
swapped mountable chairs left on all barges
Today
swapped mountable chairs on floating docks
Today
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
Today
medical barge set dressing polish
Today
security prison barge set dressing polish
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
Yesterday
merge from naval_update
Yesterday
Codegen
Yesterday
merge from naval_update
Yesterday
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
Yesterday
more floating walkways work on set dressing refining floating_city_2 layout
Yesterday
Connected both water catchers to the water barrel in the farm barge
Yesterday
more floating walkways work on set dressing
Yesterday
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
Yesterday
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
Yesterday
Fixed mess table static prefab not being mountable
Yesterday
Removed MonumentInfo component from floating city 1 and 2 scenes
Yesterday
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
Yesterday
String lights
Yesterday
swapped the surface for the painted one
Yesterday
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
2 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
2 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
2 Days Ago
improved flow on floating_city_floating_walkways_B
2 Days Ago
floating city 2 flow polish, better connection to casino barge
2 Days Ago
halved vertex AO intensity on chicken cages (material)
2 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
3 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
3 Days Ago
Mannequin Mat
3 Days Ago
Added mannequin Male and Female
3 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
3 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
3 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
3 Days Ago
Improved traversal up floating stairways
3 Days Ago
Redid manifest update after merge
3 Days Ago
Merge from parent
6 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
7 Days Ago
Casino mesh progress Prefab update
7 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
7 Days Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)