branchrust_reboot/main/naval_update/floating_citiescancel

695 Commits over 214 Days - 0.14cph!

10 Days Ago
bug fixes
15 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
15 Days Ago
Heavily simplified food market barge (top section) collision
15 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
15 Days Ago
Merge from parent
17 Days Ago
Scene2prefab
17 Days Ago
Fixed mounting issues on sofa in the casino
17 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
17 Days Ago
Extra files
17 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
17 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
17 Days Ago
bug fixes
18 Days Ago
Scene2prefab on all floating cities
18 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
18 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
18 Days Ago
Optmizied remaining improvised walkway colliders
18 Days Ago
Optimized improvised walkway colliders
18 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
18 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
22 Days Ago
Fixed z flickering in casino barge
22 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
22 Days Ago
removed float on prison barge
23 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
23 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
23 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
25 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
25 Days Ago
Disabled wind on tarp_static_blue material
26 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
26 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
26 Days Ago
Merge from parent
31 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
31 Days Ago
Floating cities scene2prefab
32 Days Ago
sea netting textures added
39 Days Ago
Fixed death screen fade not working correctly in deep sea
39 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
39 Days Ago
Merge from parent
39 Days Ago
S2P redo after stomp
39 Days Ago
merge from naval update
39 Days Ago
FCs S2P for all recent fixes
40 Days Ago
Update to crockery textures
40 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
40 Days Ago
static speargun prefab cleanup
40 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
40 Days Ago
gun display rack weapons wont cast shadows
40 Days Ago
S2P all FC's + HLOD
40 Days Ago
Fixed some missing farm access dialogue
40 Days Ago
Missing file
41 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
41 Days Ago
Merge from parent
43 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA