branchrust_reboot/main/naval_update/floating_citiescancel

82 Commits over 31 Days - 0.11cph!

5 Hours Ago
merge from main
5 Hours Ago
Floating cities greybox progress Security tower greybox
Today
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
Today
updated collision and prefabs of arrowbucket c and small bullet container b
Today
small bullet container B variant
Today
updated orientations of matresses added collision for each.
Today
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
Today
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
Today
merge from naval update
Yesterday
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
Yesterday
added renderbatch to all the bloody rags
3 Days Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
3 Days Ago
Float cubes textures
3 Days Ago
udpated potato crate to use relief mapping
3 Days Ago
ammo and food updates
3 Days Ago
Merge from naval update
3 Days Ago
Submitting work to update branch
3 Days Ago
Continuing on blocking in materials on floating walkways
3 Days Ago
Merge from naval update
4 Days Ago
Walkway / greybox progress
4 Days Ago
dirty/bloody rags
4 Days Ago
floating cities walkway and greybox progress
4 Days Ago
Continuing on with floating walkways
5 Days Ago
speaker blockout prefabs
5 Days Ago
Speaker blockout. Spotlight adjust.
5 Days Ago
Checking in floating walkway progress to switch branch
5 Days Ago
Merge from naval update
5 Days Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
7 Days Ago
Floating city greybox progress
7 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
7 Days Ago
Continung placing floating walkways into level
7 Days Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
7 Days Ago
Floating city greybox update
7 Days Ago
missed some files
7 Days Ago
spotlights blockout and prefabs
7 Days Ago
iv stand meta files and texture tweaks
8 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
8 Days Ago
merge from naval
8 Days Ago
adding chicken cage prefab
8 Days Ago
Chicken cage for food market
8 Days Ago
beach chair material changes
8 Days Ago
Removed unused textures
8 Days Ago
Beach chair prefabs and cloth prefabs. LODs and Setup
9 Days Ago
blood bag col change
9 Days Ago
Iv blood stand, blood bag piles, standalone blood bag and iv material
9 Days Ago
Merge from naval update
9 Days Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
9 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
10 Days Ago
arrowbucket c variant
10 Days Ago
missing .mat file