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337 Commits over 30 Days - 0.47cph!

3 Years Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
3 Years Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
3 Years Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
3 Years Ago
merge from main
3 Years Ago
Don't apply mounted length modifier to cloth for standing poses
3 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
3 Years Ago
Fixed broken river shader when water reflections were set to 0
3 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
3 Years Ago
Fixed Ferry Terminal spawning in arctic biome
3 Years Ago
FT S2P
3 Years Ago
merge from main
3 Years Ago
Reverted flashlight projector changes to previous values
3 Years Ago
Merge from main
3 Years Ago
Fixed moonpool prevent building volumes now being too small
3 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
3 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
3 Years Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
3 Years Ago
Removed unused buoyancy waveHeightScale var.
3 Years Ago
Set up Water5 correction forces for Tugboat
3 Years Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
3 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
3 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
3 Years Ago
Improved caching of industrial connections in some problematic configurations
3 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
3 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
3 Years Ago
NRE fix
3 Years Ago
Better staircase collision on Tugboat (for gunplay)
3 Years Ago
Adjusted a couple of corner colliders on tugboat
3 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
3 Years Ago
NRE fix reapply changes reverted in 84315
3 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
3 Years Ago
Tugboat protection changes
3 Years Ago
merge from main
3 Years Ago
ocean wave volume tweaks
3 Years Ago
update tugboat PhysicsSounds ignored layers
3 Years Ago
server compile fix
3 Years Ago
ocean wave ambience
3 Years Ago
merge from main
3 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
3 Years Ago
Fixed moonpool surface not really rendering at all.
3 Years Ago
Swamp & lake material fixes
3 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
3 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
3 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
3 Years Ago
Added "River Scroll Speed" property to River shader
3 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
3 Years Ago
Changed default render queue on underwater lab glass material
3 Years Ago
Added water masking to "Particles/Additive (HDR)" shader
3 Years Ago
Fixed river flow w/ fallback normals
3 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.