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347 Commits over 30 Days - 0.48cph!

11 Months Ago
Fixed more duplicate bone names no Tugboat
11 Months Ago
Added an editor-only warning in Model.cs for bones without unique names. Now in the future instead of spending an hour tracking down why decals are in the wrong place and eventually discovering it's duplicate bone names, I'll be able to spend an hour tracking down why decals are in the wrong place and then finally remember to look for this warning.
11 Months Ago
Fixed two GameObjects in the Tugboat collider set both being called "Misc" causing bullet decals to show up in an offset position due to the bone ID finder selecting a different bone than the initially hit bone when re-converting the local space hit point to world space.
11 Months Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
11 Months Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
11 Months Ago
Don't parent NPC players to tugboat
11 Months Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
11 Months Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
11 Months Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
11 Months Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
11 Months Ago
merge from main
11 Months Ago
Don't apply mounted length modifier to cloth for standing poses
11 Months Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
11 Months Ago
Fixed broken river shader when water reflections were set to 0
11 Months Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
11 Months Ago
FT S2P
11 Months Ago
Fixed Ferry Terminal spawning in arctic biome
11 Months Ago
merge from main
11 Months Ago
Reverted flashlight projector changes to previous values
11 Months Ago
Merge from main
11 Months Ago
Fixed moonpool prevent building volumes now being too small
11 Months Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
11 Months Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
11 Months Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
11 Months Ago
Removed unused buoyancy waveHeightScale var.
11 Months Ago
Set up Water5 correction forces for Tugboat
11 Months Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
11 Months Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
11 Months Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
11 Months Ago
Improved caching of industrial connections in some problematic configurations
11 Months Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
11 Months Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
11 Months Ago
NRE fix
11 Months Ago
Better staircase collision on Tugboat (for gunplay)
11 Months Ago
Adjusted a couple of corner colliders on tugboat
11 Months Ago
use a default value for wave attenuation if WaterSystem.Instance is null
11 Months Ago
NRE fix reapply changes reverted in 84315
11 Months Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
11 Months Ago
Tugboat protection changes
11 Months Ago
merge from main
11 Months Ago
ocean wave volume tweaks
11 Months Ago
update tugboat PhysicsSounds ignored layers
11 Months Ago
server compile fix
11 Months Ago
ocean wave ambience
11 Months Ago
merge from main
11 Months Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
11 Months Ago
Fixed moonpool surface not really rendering at all.
11 Months Ago
Swamp & lake material fixes
11 Months Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
11 Months Ago
Fixed rivers almost being still. Normals & speed better match river source FX.