branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

1 Year Ago
Fixed more duplicate bone names no Tugboat
1 Year Ago
Added an editor-only warning in Model.cs for bones without unique names. Now in the future instead of spending an hour tracking down why decals are in the wrong place and eventually discovering it's duplicate bone names, I'll be able to spend an hour tracking down why decals are in the wrong place and then finally remember to look for this warning.
1 Year Ago
Fixed two GameObjects in the Tugboat collider set both being called "Misc" causing bullet decals to show up in an offset position due to the bone ID finder selecting a different bone than the initially hit bone when re-converting the local space hit point to world space.
1 Year Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
1 Year Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
1 Year Ago
Don't parent NPC players to tugboat
1 Year Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
1 Year Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
1 Year Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
1 Year Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
1 Year Ago
merge from main
1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Fixed broken river shader when water reflections were set to 0
1 Year Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
merge from main
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
Merge from main
1 Year Ago
Fixed moonpool prevent building volumes now being too small
1 Year Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
1 Year Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
1 Year Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
1 Year Ago
Removed unused buoyancy waveHeightScale var.
1 Year Ago
Set up Water5 correction forces for Tugboat
1 Year Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
1 Year Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
1 Year Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
1 Year Ago
Improved caching of industrial connections in some problematic configurations
1 Year Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
1 Year Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
1 Year Ago
NRE fix
1 Year Ago
Better staircase collision on Tugboat (for gunplay)
1 Year Ago
Adjusted a couple of corner colliders on tugboat
1 Year Ago
use a default value for wave attenuation if WaterSystem.Instance is null
1 Year Ago
NRE fix reapply changes reverted in 84315
1 Year Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
1 Year Ago
Tugboat protection changes
1 Year Ago
merge from main
1 Year Ago
ocean wave volume tweaks
1 Year Ago
update tugboat PhysicsSounds ignored layers
1 Year Ago
server compile fix
1 Year Ago
ocean wave ambience
1 Year Ago
merge from main
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Fixed moonpool surface not really rendering at all.
1 Year Ago
Swamp & lake material fixes
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
Fixed rivers almost being still. Normals & speed better match river source FX.