branchrust_reboot/main/save239cancel

347 Commits over 30 Days - 0.48cph!

2 Years Ago
Fixed more duplicate bone names no Tugboat
2 Years Ago
Added an editor-only warning in Model.cs for bones without unique names. Now in the future instead of spending an hour tracking down why decals are in the wrong place and eventually discovering it's duplicate bone names, I'll be able to spend an hour tracking down why decals are in the wrong place and then finally remember to look for this warning.
2 Years Ago
Fixed two GameObjects in the Tugboat collider set both being called "Misc" causing bullet decals to show up in an offset position due to the bone ID finder selecting a different bone than the initially hit bone when re-converting the local space hit point to world space.
2 Years Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
2 Years Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
2 Years Ago
Don't parent NPC players to tugboat
2 Years Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
2 Years Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
2 Years Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
2 Years Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
2 Years Ago
merge from main
2 Years Ago
Don't apply mounted length modifier to cloth for standing poses
2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
Fixed broken river shader when water reflections were set to 0
2 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
2 Years Ago
FT S2P
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
merge from main
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
Merge from main
2 Years Ago
Fixed moonpool prevent building volumes now being too small
2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
2 Years Ago
Removed unused buoyancy waveHeightScale var.
2 Years Ago
Set up Water5 correction forces for Tugboat
2 Years Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
2 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
2 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
NRE fix
2 Years Ago
Better staircase collision on Tugboat (for gunplay)
2 Years Ago
Adjusted a couple of corner colliders on tugboat
2 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
2 Years Ago
NRE fix reapply changes reverted in 84315
2 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
2 Years Ago
Tugboat protection changes
2 Years Ago
merge from main
2 Years Ago
ocean wave volume tweaks
2 Years Ago
update tugboat PhysicsSounds ignored layers
2 Years Ago
server compile fix
2 Years Ago
ocean wave ambience
2 Years Ago
merge from main
2 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
2 Years Ago
Fixed moonpool surface not really rendering at all.
2 Years Ago
Swamp & lake material fixes
2 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
2 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.