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337 Commits over 30 Days - 0.47cph!
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
updated Abyss metal hatchet ao so some barnacles aren't so dark
Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Fixed broken river shader when water reflections were set to 0
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
Fixed Ferry Terminal spawning in arctic biome
Reverted flashlight projector changes to previous values
Fixed moonpool prevent building volumes now being too small
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
Slight tweak to the change in
84337 to ensure containers can be in the output/input list twice
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
Removed unused buoyancy waveHeightScale var.
Set up Water5 correction forces for Tugboat
Decreased tugboat drag. Set tugboat MaxVelocity value.
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
Fixed explosives on doors on tugboat damaging tugboat instead of door
Improved caching of industrial connections in some problematic configurations
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane
Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water
Fixed setting env.oceanlevel convar causing NRE's on client
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
Better staircase collision on Tugboat (for gunplay)
Adjusted a couple of corner colliders on tugboat
use a default value for wave attenuation if WaterSystem.Instance is null
NRE fix
reapply changes reverted in
84315
Subtracting
84300 84299
84298 84297 - Sound fx commits
Tugboat protection changes
update tugboat PhysicsSounds ignored layers
Reduce stiffness a bit more towards the end of the chain to make it more stable
Fixed moonpool surface not really rendering at all.
Swamp & lake material fixes
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.