branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

1 Year Ago
Siege weapons decay
1 Year Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
1 Year Ago
ballista ammo lods and prefabs
1 Year Ago
Catapult projectiles naming
1 Year Ago
Fixing skinning issue for catapult rope
1 Year Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
1 Year Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
1 Year Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
1 Year Ago
Catapult ammo projectiles speed and gravity tweaks
1 Year Ago
Deleted old towing test prefabs
1 Year Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
1 Year Ago
Merge from main
1 Year Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
1 Year Ago
Removed flat fuel consumption when triggering the battering ram
1 Year Ago
Fixed battering ram firing replication
1 Year Ago
drawbridge lods and ladders
1 Year Ago
Can't operate waterlogged ballista and catapult
1 Year Ago
catapult - spring position fix
1 Year Ago
ballista ammo textured
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Can't pull and reload a catapult at the same time
1 Year Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
1 Year Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
1 Year Ago
Fixed siege weapon release interaction showing "Release the boat"
1 Year Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
1 Year Ago
Battering ram constructable switched to additive mode Added stage 4
1 Year Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
1 Year Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
1 Year Ago
Fixed doubled up siege tower doors
1 Year Ago
Re-enabled sync position on battering ram door
1 Year Ago
Tweak battering ram prevent building volume
1 Year Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
1 Year Ago
Re-enabled front door colliders on siege tower
1 Year Ago
Fixing LOD3 and 4 materials for Catapult
1 Year Ago
Ensured towing visuals delete properly when the towing joint breaks
1 Year Ago
Fix catapult animator init mismatch between client/server
1 Year Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
1 Year Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
1 Year Ago
Catapult animation client/server sync
1 Year Ago
Reverted sockets
1 Year Ago
Another work around to priv checks with Vehicle_Large collliders
1 Year Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
1 Year Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
1 Year Ago
Prevent invalid hash error
1 Year Ago
Siege tower: - Remove unneeded checks on parenting volumes