branchrust_reboot/main/siege_weaponscancel

313 Commits over 61 Days - 0.21cph!

14 Days Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
14 Days Ago
Minor catapult fixes
14 Days Ago
Catapult decal component
14 Days Ago
Implemented catapult rig Retargeted placeholder anims
14 Days Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
14 Days Ago
Fixed pulling interaction not reappearing after being canceled server side
14 Days Ago
Re grouping hierachy of catapult wheels
14 Days Ago
Separating catapult wheels into separate mesh pieces
15 Days Ago
Adding new catapult skinned mesh
15 Days Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
15 Days Ago
Impose use distance on request raise
15 Days Ago
Codegen (was getting errors)
15 Days Ago
merge from main
15 Days Ago
Added a progress bar when reloading the catapult
15 Days Ago
Restored catapult files
15 Days Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
15 Days Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
15 Days Ago
Fixed pulling and pushing siege tower
15 Days Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
15 Days Ago
Ensure you cant lead a horse thats towing a siege weapon
15 Days Ago
Battering ram door fixes, will need more work later
15 Days Ago
Horse will send detach packets on death if towing an entity
15 Days Ago
Missing prefabs
15 Days Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
15 Days Ago
merge from horse_yoke_tests
15 Days Ago
Fixed release interaction showing up for all clients and not only for the pulling player
15 Days Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
15 Days Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
15 Days Ago
Wip battering ram head install system
16 Days Ago
siege tower bug fixes. added construction meshes
16 Days Ago
- Fixed weird starting health of doors - Healing any door heals them all
16 Days Ago
Ensured main door isnt able to be picked up
16 Days Ago
Battering ram back door wheels logic
16 Days Ago
Separated digger arm scoop to submesh
16 Days Ago
siege tower art update
16 Days Ago
Battering ram impact effect based on hit material
17 Days Ago
Fixed battering ram wheel axis after model change
17 Days Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
17 Days Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
17 Days Ago
Siege tower doors can no longer be removed or opened by NPCs
17 Days Ago
If taken longer than a few seconds to raise the siege tower then gve up
17 Days Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
17 Days Ago
Battering ram can't damage building blocks above the stone grade
17 Days Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
17 Days Ago
Fixed catapult NRE when loading in incendiary ammo
17 Days Ago
trying glass decal as masked, with front culling to soften the look
17 Days Ago
Fixed error on cable UVs
17 Days Ago
Desaturated catapult hook albedo
17 Days Ago
Polish to battering ram. Added decal components to entity.
17 Days Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees