branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

10 Months Ago
Siege weapons decay
10 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
10 Months Ago
ballista ammo lods and prefabs
10 Months Ago
Catapult projectiles naming
10 Months Ago
Fixing skinning issue for catapult rope
10 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
10 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
10 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
10 Months Ago
Catapult ammo projectiles speed and gravity tweaks
10 Months Ago
Deleted old towing test prefabs
10 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
10 Months Ago
Fix catapult boulder exploding instantly in some cases
10 Months Ago
codegen
10 Months Ago
Removed unused audio components on the catapult
10 Months Ago
Never cull battering ram wheels
10 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
10 Months Ago
Merge from main
10 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
10 Months Ago
Removed flat fuel consumption when triggering the battering ram
10 Months Ago
Fixed battering ram firing replication
10 Months Ago
drawbridge lods and ladders
10 Months Ago
Can't operate waterlogged ballista and catapult
10 Months Ago
catapult - spring position fix
10 Months Ago
ballista ammo textured
10 Months Ago
catapult - updated reload anim with chain bug fix
10 Months Ago
Can't pull and reload a catapult at the same time
10 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
10 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
10 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
10 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
10 Months Ago
Battering ram constructable switched to additive mode Added stage 4
10 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
10 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
10 Months Ago
Fixed doubled up siege tower doors
10 Months Ago
Re-enabled sync position on battering ram door
10 Months Ago
Tweak battering ram prevent building volume
10 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
10 Months Ago
Re-enabled front door colliders on siege tower
10 Months Ago
Fixing LOD3 and 4 materials for Catapult
10 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
10 Months Ago
Fix catapult animator init mismatch between client/server
10 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
10 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
10 Months Ago
Catapult animation client/server sync
10 Months Ago
Reverted sockets
10 Months Ago
Another work around to priv checks with Vehicle_Large collliders
10 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
10 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
10 Months Ago
Prevent invalid hash error
10 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes