branchrust_reboot/main/siege_weaponscancel
313 Commits over 61 Days - 0.21cph!
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fixed pulling interaction not reappearing after being canceled server side
Re grouping hierachy of catapult wheels
Separating catapult wheels into separate mesh pieces
Adding new catapult skinned mesh
Hitting something with the battering ram damage its head
The ram is unusable when the head is too damaged
You can repair it using HQM
Impose use distance on request raise
Codegen (was getting errors)
Added a progress bar when reloading the catapult
Rotate all siege weapon wheels in a quaternion space instead of euler angles.
Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
Fixed pulling and pushing siege tower
Fixed battering ram wheels LOD not set to dynamic
Increased culling range
Ensure you cant lead a horse thats towing a siege weapon
Battering ram door fixes, will need more work later
Horse will send detach packets on death if towing an entity
- Removed siege tower door
- Siege tower door socket setup (so players can place own doors)
merge from horse_yoke_tests
Fixed release interaction showing up for all clients and not only for the pulling player
Fixed battering ram going crazy when hit by an HV
Set repair target items for ballista and catapult
Set the battering ram door position sync to fixed update
Battering ram protobuf
Wip battering ram head install system
siege tower bug fixes. added construction meshes
- Fixed weird starting health of doors
- Healing any door heals them all
Ensured main door isnt able to be picked up
Battering ram back door wheels logic
Separated digger arm scoop to submesh
Battering ram impact effect based on hit material
Fixed battering ram wheel axis after model change
- Fixed catapult packet being checked rather than siege tower
- Ensured proper post server load setup
- Is loading save checks
-Siege tower door shelter style setup
-Siege tower doors forward all damage to siege tower and vice versa
-Setup new system to grab all the doors at once
-System to prevent recursive damage
Siege tower doors can no longer be removed or opened by NPCs
If taken longer than a few seconds to raise the siege tower then gve up
Adjusted raise command
Prefab Adjustments
Removal of logs
New approach to raising
Battering ram can't damage building blocks above the stone grade
Set all siege weapon items to the weapon category
Reduced stack size to 1
Fixed catapult NRE when loading in incendiary ammo
trying glass decal as masked, with front culling to soften the look
Desaturated catapult hook albedo
Polish to battering ram. Added decal components to entity.
Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees