branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

11 Months Ago
Siege weapons decay
11 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
11 Months Ago
ballista ammo lods and prefabs
11 Months Ago
Catapult projectiles naming
11 Months Ago
Fixing skinning issue for catapult rope
11 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
11 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
11 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
11 Months Ago
Catapult ammo projectiles speed and gravity tweaks
11 Months Ago
Deleted old towing test prefabs
11 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
11 Months Ago
Fix catapult boulder exploding instantly in some cases
11 Months Ago
codegen
11 Months Ago
Removed unused audio components on the catapult
11 Months Ago
Never cull battering ram wheels
11 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
11 Months Ago
Merge from main
11 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
11 Months Ago
Removed flat fuel consumption when triggering the battering ram
11 Months Ago
Fixed battering ram firing replication
11 Months Ago
drawbridge lods and ladders
11 Months Ago
Can't operate waterlogged ballista and catapult
11 Months Ago
catapult - spring position fix
11 Months Ago
ballista ammo textured
11 Months Ago
catapult - updated reload anim with chain bug fix
11 Months Ago
Can't pull and reload a catapult at the same time
11 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
11 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
11 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
11 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
11 Months Ago
Battering ram constructable switched to additive mode Added stage 4
11 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
11 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
11 Months Ago
Fixed doubled up siege tower doors
11 Months Ago
Re-enabled sync position on battering ram door
11 Months Ago
Tweak battering ram prevent building volume
11 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
11 Months Ago
Re-enabled front door colliders on siege tower
11 Months Ago
Fixing LOD3 and 4 materials for Catapult
11 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
11 Months Ago
Fix catapult animator init mismatch between client/server
11 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
11 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
11 Months Ago
Catapult animation client/server sync
11 Months Ago
Reverted sockets
11 Months Ago
Another work around to priv checks with Vehicle_Large collliders
11 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
11 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
11 Months Ago
Prevent invalid hash error
11 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes