branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

5 Months Ago
Ensured main door isnt able to be picked up
5 Months Ago
Battering ram back door wheels logic
5 Months Ago
Separated digger arm scoop to submesh
5 Months Ago
siege tower art update
5 Months Ago
Battering ram impact effect based on hit material
5 Months Ago
Fixed battering ram wheel axis after model change
5 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
5 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
5 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
5 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
5 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
5 Months Ago
Battering ram can't damage building blocks above the stone grade
5 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
5 Months Ago
Fixed catapult NRE when loading in incendiary ammo
5 Months Ago
trying glass decal as masked, with front culling to soften the look
5 Months Ago
Fixed error on cable UVs
5 Months Ago
Desaturated catapult hook albedo
5 Months Ago
Polish to battering ram. Added decal components to entity.
5 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
5 Months Ago
Fixed siege tower raising
5 Months Ago
Compile errors
5 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
5 Months Ago
Fixed gap in battering ram drivers seat
5 Months Ago
Updated fuel gauge position and seat position on battering ram
5 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
5 Months Ago
merge from main
5 Months Ago
Battering ram back door opening/closing
5 Months Ago
Battering ram cabin detailed colliders
5 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
5 Months Ago
Raised steering wheel for animation test
5 Months Ago
Fixed pivots on driver cabin items
5 Months Ago
Separated assets for placeholder animation
5 Months Ago
Moved battering ram hardware out of placeholder folder
5 Months Ago
Added battering ram hardware to entity, updated models and materials
5 Months Ago
Battering ram door wip settings
5 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
5 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
5 Months Ago
IsTipping wont be called if tipped
5 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
5 Months Ago
If tipping over turn on a trigger to hurt players inside
5 Months Ago
Siege tower now sets flag should it be tipped over
5 Months Ago
Battering ram door prefab
5 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
5 Months Ago
Battering ram back door physics tests
5 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
5 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
5 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
5 Months Ago
- Adjusted wind amplitude - Adjusted connection points
5 Months Ago
Fixed TransformLineRenderer NRE
5 Months Ago
Enable horse siege harness if is towing flag enabled