branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

11 Months Ago
Ensured main door isnt able to be picked up
11 Months Ago
Battering ram back door wheels logic
11 Months Ago
Separated digger arm scoop to submesh
11 Months Ago
siege tower art update
11 Months Ago
Battering ram impact effect based on hit material
11 Months Ago
Fixed battering ram wheel axis after model change
11 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
11 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
11 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
11 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
11 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
11 Months Ago
Battering ram can't damage building blocks above the stone grade
11 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
11 Months Ago
Fixed catapult NRE when loading in incendiary ammo
11 Months Ago
trying glass decal as masked, with front culling to soften the look
11 Months Ago
Fixed error on cable UVs
11 Months Ago
Desaturated catapult hook albedo
11 Months Ago
Polish to battering ram. Added decal components to entity.
11 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
11 Months Ago
Fixed siege tower raising
11 Months Ago
Compile errors
11 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
11 Months Ago
Fixed gap in battering ram drivers seat
11 Months Ago
Updated fuel gauge position and seat position on battering ram
11 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
11 Months Ago
merge from main
11 Months Ago
Battering ram back door opening/closing
11 Months Ago
Battering ram cabin detailed colliders
11 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
11 Months Ago
Raised steering wheel for animation test
11 Months Ago
Fixed pivots on driver cabin items
11 Months Ago
Separated assets for placeholder animation
11 Months Ago
Moved battering ram hardware out of placeholder folder
11 Months Ago
Added battering ram hardware to entity, updated models and materials
11 Months Ago
Battering ram door wip settings
11 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
11 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
11 Months Ago
IsTipping wont be called if tipped
11 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
11 Months Ago
If tipping over turn on a trigger to hurt players inside
11 Months Ago
Siege tower now sets flag should it be tipped over
11 Months Ago
Battering ram door prefab
11 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
11 Months Ago
Battering ram back door physics tests
11 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
11 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
11 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
11 Months Ago
- Adjusted wind amplitude - Adjusted connection points
11 Months Ago
Fixed TransformLineRenderer NRE
11 Months Ago
Enable horse siege harness if is towing flag enabled