branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

1 Year Ago
Ensured main door isnt able to be picked up
1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Separated digger arm scoop to submesh
1 Year Ago
siege tower art update
1 Year Ago
Battering ram impact effect based on hit material
1 Year Ago
Fixed battering ram wheel axis after model change
1 Year Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
1 Year Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
1 Year Ago
Siege tower doors can no longer be removed or opened by NPCs
1 Year Ago
If taken longer than a few seconds to raise the siege tower then gve up
1 Year Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
1 Year Ago
Battering ram can't damage building blocks above the stone grade
1 Year Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
1 Year Ago
Fixed catapult NRE when loading in incendiary ammo
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
Fixed error on cable UVs
1 Year Ago
Desaturated catapult hook albedo
1 Year Ago
Polish to battering ram. Added decal components to entity.
1 Year Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
1 Year Ago
Fixed siege tower raising
1 Year Ago
Compile errors
1 Year Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
1 Year Ago
Fixed gap in battering ram drivers seat
1 Year Ago
Updated fuel gauge position and seat position on battering ram
1 Year Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
1 Year Ago
merge from main
1 Year Ago
Battering ram back door opening/closing
1 Year Ago
Battering ram cabin detailed colliders
1 Year Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
1 Year Ago
Raised steering wheel for animation test
1 Year Ago
Fixed pivots on driver cabin items
1 Year Ago
Separated assets for placeholder animation
1 Year Ago
Moved battering ram hardware out of placeholder folder
1 Year Ago
Added battering ram hardware to entity, updated models and materials
1 Year Ago
Battering ram door wip settings
1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
Battering ram door prefab
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Battering ram back door physics tests
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled