branchrust_reboot/main/siege_weaponscancel

313 Commits over 61 Days - 0.21cph!

28 Days Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
28 Days Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
28 Days Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
28 Days Ago
Missed file
28 Days Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
28 Days Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
28 Days Ago
Added fx effects to all of the battering rams wheels
28 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
28 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
28 Days Ago
missing TowingJointBreakDebug file
28 Days Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
28 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
28 Days Ago
server-only compile fix
28 Days Ago
client-only compile fixes
28 Days Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
29 Days Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
29 Days Ago
more towing strength adjustment
29 Days Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
29 Days Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
29 Days Ago
Can't use the ram without starting the engine
29 Days Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
29 Days Ago
Better catapult colliders, added lootpanel prefab
29 Days Ago
halved twoing joint break strength
29 Days Ago
merge from main
29 Days Ago
Refactor: Further simple vehicle changes - Turned SimpleVehicleVisuals into a utility class instead. - Introduction of SimpleCarVisualsController to handle passing of appropriate settings into VehicleChassisVisuals. - Setup standard wheel update method. Retained old method of overrides.
29 Days Ago
server compile fix
29 Days Ago
Adjusted battering ram and ballista mount positions
29 Days Ago
SimpleVehicleVisuals server compile fix
29 Days Ago
Battering ram player model IK setup, added placeholder steering wheel
29 Days Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
30 Days Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
30 Days Ago
Battering ram attack interaction moved to a world button
30 Days Ago
Created simple vehicle system. This is a wrapper around the original VehicleVisuals system which allows quick creation of vehicle wheel movement without immense boilerplate.
30 Days Ago
Restored battering ram animations Moved the existing models into a placeholder folder
30 Days Ago
Restored battering ram model position
30 Days Ago
Ballista reloading fixes and cleanup
30 Days Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
31 Days Ago
Battering ram constructable prefab and item setup Fixed missing animator
31 Days Ago
Reverted catapult's textures meta unwanted changes in 106265
31 Days Ago
merge from main
31 Days Ago
update to visuals prefab pivot (temporary)
31 Days Ago
updated ram hardware models to reflect latest concept changes
31 Days Ago
battering ram update to work in progress visuals
31 Days Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
34 Days Ago
battering ram fuel consumption
36 Days Ago
merge from main
38 Days Ago
backup ram prefab
40 Days Ago
Fixed siege tower server collider
40 Days Ago
Ballista gamefeel, placeholder anims
41 Days Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs