branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

6 Months Ago
Better trigger parent volumes
6 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
6 Months Ago
drawbridge lods
6 Months Ago
Added missing prevent buidling to catapult constructable prefab
6 Months Ago
Can't pull/push a mounted ballista
6 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
6 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
6 Months Ago
Implemented new catapult reload animation
6 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
6 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
6 Months Ago
manifest
6 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
6 Months Ago
Catapult - added reload anim
6 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
6 Months Ago
Added small ramp so its easier to get in and out of the tower
6 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
6 Months Ago
Ballista bolt effects tweaks
6 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
6 Months Ago
merge from main
7 Months Ago
siege tower lods
7 Months Ago
fixed drawbridge material ids
7 Months Ago
manifest
7 Months Ago
moved entities to the subEnts folder for clarity
7 Months Ago
updated/placed drawbridge doors in siege tower
7 Months Ago
manifest
7 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
7 Months Ago
Updated battering ram icon
7 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
7 Months Ago
Implemented catapult animations
7 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
7 Months Ago
Update Catapult Flammable Ammo Textures and LODS
7 Months Ago
drawbridges door prefabs and setup, anim controllers
7 Months Ago
drawbridge anim fixes
7 Months Ago
anim import options for drawbridges
7 Months Ago
clipped the open anims on the drawbridges to be the correct span
7 Months Ago
Merged battering ram gibs
7 Months Ago
Updating catapult rig with new mesh LODs
7 Months Ago
Fixed offset battering ram scoop
7 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
7 Months Ago
merge from main
7 Months Ago
siege tower animations
7 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
7 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
7 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
7 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
7 Months Ago
wip: Second floor detail colliders
7 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
7 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
7 Months Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
7 Months Ago
Set battering ram wheels lod to dynamic