branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

4 Months Ago
Better trigger parent volumes
4 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
4 Months Ago
drawbridge lods
4 Months Ago
Added missing prevent buidling to catapult constructable prefab
4 Months Ago
Can't pull/push a mounted ballista
4 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
4 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
4 Months Ago
Implemented new catapult reload animation
4 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
4 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
4 Months Ago
manifest
4 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
4 Months Ago
Catapult - added reload anim
4 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
4 Months Ago
Added small ramp so its easier to get in and out of the tower
4 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
4 Months Ago
Ballista bolt effects tweaks
4 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
4 Months Ago
merge from main
4 Months Ago
siege tower lods
4 Months Ago
fixed drawbridge material ids
4 Months Ago
manifest
4 Months Ago
moved entities to the subEnts folder for clarity
4 Months Ago
updated/placed drawbridge doors in siege tower
4 Months Ago
manifest
4 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
4 Months Ago
Updated battering ram icon
4 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
4 Months Ago
Implemented catapult animations
4 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
4 Months Ago
Update Catapult Flammable Ammo Textures and LODS
4 Months Ago
drawbridges door prefabs and setup, anim controllers
4 Months Ago
drawbridge anim fixes
4 Months Ago
anim import options for drawbridges
4 Months Ago
clipped the open anims on the drawbridges to be the correct span
4 Months Ago
Merged battering ram gibs
4 Months Ago
Updating catapult rig with new mesh LODs
4 Months Ago
Fixed offset battering ram scoop
4 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
4 Months Ago
merge from main
5 Months Ago
siege tower animations
5 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
5 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
5 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
5 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
5 Months Ago
wip: Second floor detail colliders
5 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
5 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
5 Months Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
5 Months Ago
Set battering ram wheels lod to dynamic