branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

7 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
7 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
7 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
7 Months Ago
Moed ladders to be compatable with new siege tower model
7 Months Ago
merge from main
7 Months Ago
Battering ram NRE fix
7 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
7 Months Ago
Fixed catapult reloading progress bar staying on screen
7 Months Ago
exported catapult anims, set up clips, renamed rigged file
7 Months Ago
merge from main
7 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
7 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
7 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
7 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
7 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
7 Months Ago
Ballista ammo models Reduced ballista recoil
7 Months Ago
ammo blockouts for ballista
7 Months Ago
Deleted old battering ram prefab
7 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
7 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
7 Months Ago
Minor catapult fixes
7 Months Ago
Catapult decal component
7 Months Ago
Implemented catapult rig Retargeted placeholder anims
7 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
7 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
7 Months Ago
Re grouping hierachy of catapult wheels
7 Months Ago
Separating catapult wheels into separate mesh pieces
7 Months Ago
Adding new catapult skinned mesh
7 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
7 Months Ago
Impose use distance on request raise
7 Months Ago
Codegen (was getting errors)
7 Months Ago
merge from main
7 Months Ago
Added a progress bar when reloading the catapult
7 Months Ago
Restored catapult files
7 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
7 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
7 Months Ago
Fixed pulling and pushing siege tower
7 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
7 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
7 Months Ago
Battering ram door fixes, will need more work later
7 Months Ago
Horse will send detach packets on death if towing an entity
7 Months Ago
Missing prefabs
7 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
7 Months Ago
merge from horse_yoke_tests
7 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
7 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
7 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
7 Months Ago
Wip battering ram head install system
7 Months Ago
siege tower bug fixes. added construction meshes
7 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all