branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
1 Year Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
1 Year Ago
Moed ladders to be compatable with new siege tower model
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
exported catapult anims, set up clips, renamed rigged file
1 Year Ago
merge from main
1 Year Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
1 Year Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
1 Year Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
1 Year Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
1 Year Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
1 Year Ago
Ballista ammo models Reduced ballista recoil
1 Year Ago
ammo blockouts for ballista
1 Year Ago
Deleted old battering ram prefab
1 Year Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
1 Year Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
1 Year Ago
Minor catapult fixes
1 Year Ago
Catapult decal component
1 Year Ago
Implemented catapult rig Retargeted placeholder anims
1 Year Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
1 Year Ago
Fixed pulling interaction not reappearing after being canceled server side
1 Year Ago
Re grouping hierachy of catapult wheels
1 Year Ago
Separating catapult wheels into separate mesh pieces
1 Year Ago
Adding new catapult skinned mesh
1 Year Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
1 Year Ago
Impose use distance on request raise
1 Year Ago
Codegen (was getting errors)
1 Year Ago
merge from main
1 Year Ago
Added a progress bar when reloading the catapult
1 Year Ago
Restored catapult files
1 Year Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
1 Year Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
1 Year Ago
Fixed pulling and pushing siege tower
1 Year Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
1 Year Ago
Ensure you cant lead a horse thats towing a siege weapon
1 Year Ago
Battering ram door fixes, will need more work later
1 Year Ago
Horse will send detach packets on death if towing an entity
1 Year Ago
Missing prefabs
1 Year Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
1 Year Ago
merge from horse_yoke_tests
1 Year Ago
Fixed release interaction showing up for all clients and not only for the pulling player
1 Year Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
1 Year Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
1 Year Ago
Wip battering ram head install system
1 Year Ago
siege tower bug fixes. added construction meshes
1 Year Ago
- Fixed weird starting health of doors - Healing any door heals them all