branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

10 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
10 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
10 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
10 Months Ago
Moed ladders to be compatable with new siege tower model
10 Months Ago
merge from main
10 Months Ago
Battering ram NRE fix
10 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
10 Months Ago
Fixed catapult reloading progress bar staying on screen
10 Months Ago
exported catapult anims, set up clips, renamed rigged file
10 Months Ago
merge from main
10 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
10 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
10 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
10 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
10 Months Ago
Ballista ammo models Reduced ballista recoil
10 Months Ago
ammo blockouts for ballista
10 Months Ago
Deleted old battering ram prefab
10 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
10 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
10 Months Ago
Minor catapult fixes
10 Months Ago
Catapult decal component
10 Months Ago
Implemented catapult rig Retargeted placeholder anims
10 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
10 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
10 Months Ago
Re grouping hierachy of catapult wheels
10 Months Ago
Separating catapult wheels into separate mesh pieces
10 Months Ago
Adding new catapult skinned mesh
10 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
10 Months Ago
Impose use distance on request raise
10 Months Ago
Codegen (was getting errors)
10 Months Ago
merge from main
10 Months Ago
Added a progress bar when reloading the catapult
10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Battering ram door fixes, will need more work later
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
merge from horse_yoke_tests
10 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
10 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
10 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
10 Months Ago
Wip battering ram head install system
10 Months Ago
siege tower bug fixes. added construction meshes
10 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all