branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

7 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
7 Months Ago
Fixed the siege harness in testridablehorse after the merge
7 Months Ago
Battering ram constructable prefab stages
7 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
7 Months Ago
Updating battering ram frame models
7 Months Ago
Code cleanup, comments Deleted old prefabs
7 Months Ago
Ballista reloading client prediction
7 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
7 Months Ago
Added end caps to ropes
7 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
7 Months Ago
Cherrypicked siege harness
7 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
7 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
7 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
7 Months Ago
Show catapult ammo model in the basket, based on the item loaded
7 Months Ago
Fixed battering ram jittery reverse speed
7 Months Ago
Use a flag instead, for safety
7 Months Ago
Fixed battering ram fire button working only once on the client
7 Months Ago
Updated battering ram hardware art
7 Months Ago
merge from siege_weapons/horses
7 Months Ago
merge from main
7 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
7 Months Ago
Better client prediction for the ballista controls (still wip)
7 Months Ago
siege_weapons/visual_towing -> siege_weapons
7 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
7 Months Ago
merge from main
7 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
7 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
7 Months Ago
-Ballista Added detail blockout ready for rigging
7 Months Ago
Ballista and battering ram deployable prefab tweaks
7 Months Ago
Siege tower deployable prefab tweaks
7 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
7 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
7 Months Ago
Easier to target catapult ammo storage Increased reload time
7 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
7 Months Ago
merge from main
7 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
7 Months Ago
Decreased catapult fire recoil force when the handbrake is off
7 Months Ago
merge from siege_weapons/speedmod
7 Months Ago
Merge from main
7 Months Ago
Better catapult colliders
7 Months Ago
Fixed constructable entities health mismatch between client and server
7 Months Ago
Compile fixes
7 Months Ago
merge from main
7 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
7 Months Ago
Remove siege weapon towing from cars
7 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
7 Months Ago
Can't push siege weapons when standing on it
7 Months Ago
Minor cleanup and code move
7 Months Ago
- Code cleanup. - Added metrics.