branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

10 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
10 Months Ago
Fixed the siege harness in testridablehorse after the merge
10 Months Ago
Battering ram constructable prefab stages
10 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
10 Months Ago
Updating battering ram frame models
10 Months Ago
Code cleanup, comments Deleted old prefabs
10 Months Ago
Ballista reloading client prediction
10 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
10 Months Ago
Added end caps to ropes
10 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
10 Months Ago
Cherrypicked siege harness
10 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
10 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
10 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
10 Months Ago
Show catapult ammo model in the basket, based on the item loaded
10 Months Ago
Fixed battering ram jittery reverse speed
10 Months Ago
Use a flag instead, for safety
10 Months Ago
Fixed battering ram fire button working only once on the client
10 Months Ago
Updated battering ram hardware art
10 Months Ago
merge from siege_weapons/horses
10 Months Ago
merge from main
10 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
10 Months Ago
Better client prediction for the ballista controls (still wip)
10 Months Ago
siege_weapons/visual_towing -> siege_weapons
10 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
10 Months Ago
merge from main
10 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
10 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
10 Months Ago
-Ballista Added detail blockout ready for rigging
10 Months Ago
Ballista and battering ram deployable prefab tweaks
10 Months Ago
Siege tower deployable prefab tweaks
10 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
10 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
10 Months Ago
Easier to target catapult ammo storage Increased reload time
10 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
10 Months Ago
merge from main
10 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
10 Months Ago
Decreased catapult fire recoil force when the handbrake is off
10 Months Ago
merge from siege_weapons/speedmod
10 Months Ago
Merge from main
10 Months Ago
Better catapult colliders
10 Months Ago
Fixed constructable entities health mismatch between client and server
10 Months Ago
Compile fixes
10 Months Ago
merge from main
10 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
10 Months Ago
Remove siege weapon towing from cars
10 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
10 Months Ago
Can't push siege weapons when standing on it
10 Months Ago
Minor cleanup and code move
10 Months Ago
- Code cleanup. - Added metrics.