branchrust_reboot/main/siege_weaponscancel

313 Commits over 61 Days - 0.21cph!

41 Days Ago
siege tower update
41 Days Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
41 Days Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
41 Days Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
41 Days Ago
modular car style suspensions for battering ram and skateboard
41 Days Ago
merge from main
41 Days Ago
Compile fixes
41 Days Ago
BatteringRam now inherits from GroundVehicle
42 Days Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
42 Days Ago
Activated towing on all siege weapons
42 Days Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
42 Days Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
42 Days Ago
Polish on catapult. Fixed missing material slot on catapult entity
42 Days Ago
battering ram temporary greybox
42 Days Ago
TowingAttachment compile fix
42 Days Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
43 Days Ago
Feedback and polish on catapult and textures
43 Days Ago
Added Catapult Explosive Ammo Blockout Model
43 Days Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
43 Days Ago
cars ticking tow attachment properly and handling detaching
43 Days Ago
adjusting layering and position of towing anchors and triggers
43 Days Ago
Reduced AO on catapult trims
44 Days Ago
Added ballista seat, prefabs setup
44 Days Ago
Ballista prefab setup, code baseline
44 Days Ago
Compile fix
44 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
44 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
44 Days Ago
removed dependency on BaseEntity from AttachTo
44 Days Ago
-Ballista Begin
44 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
44 Days Ago
Polish to catapult art. Added decal renderer to catapult prefab.
44 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
44 Days Ago
merge from main
44 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
45 Days Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
45 Days Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
45 Days Ago
merge from physics_horses
45 Days Ago
merge from main
48 Days Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
48 Days Ago
Added catapult test meshes for Flavien
48 Days Ago
Siege tower constructable tweaks
48 Days Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
48 Days Ago
Orientation fix on catapult
48 Days Ago
Fixed catapult hierarchy
48 Days Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
49 Days Ago
Colour adjustments and detail additions to catapult
49 Days Ago
Added arted-up catapult model, materials, and textures. Some tweaks pending.
49 Days Ago
Fixed drawbridge animations Added another drawbridge to the lower level
49 Days Ago
Added front door and drawbridge to the siege tower
49 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers