branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

11 Months Ago
Created and setup icon for travelling vendor
12 Months Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
12 Months Ago
Brake light prefab tweaks/additions
12 Months Ago
Added the exhaust
12 Months Ago
Probably fixed all the remaining light issues. Untested yet.
12 Months Ago
Fixed vehicle light scripts not using the correct default values.
12 Months Ago
Bounce improvements.
12 Months Ago
Update phrases
12 Months Ago
Regen manifest
12 Months Ago
Ready to go
12 Months Ago
Cherrypicked server override fix
12 Months Ago
Cherrypicked VehicleChassis Workaround
12 Months Ago
Cherrypicked event compile fix
12 Months Ago
Fixed codegen errors
12 Months Ago
Merge Main -> Travelling Vendor
12 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
12 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
12 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
12 Months Ago
Dont force network update every fixed update. Seems to provide better results at first glance
12 Months Ago
Fixed vending machine screens not showing anything
12 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
12 Months Ago
Lowered centre of mass
12 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
12 Months Ago
Reduce left right wobble Debug logs for brakes/indicators
12 Months Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
12 Months Ago
Another compile fix Typo fix
12 Months Ago
Merge from dynamic_vendor_pricing
12 Months Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
12 Months Ago
Setup most of the base to handle indicator blinking
12 Months Ago
Extra map markers
12 Months Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
12 Months Ago
texturing updates
12 Months Ago
uv2 tweaks for emissive
12 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
12 Months Ago
Fixed server build errors
12 Months Ago
Merge issues fixed
12 Months Ago
textures that plastic forgot to commit in 99328
12 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
12 Months Ago
Power boost to stop struggling on hills Logs removed
12 Months Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
12 Months Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
12 Months Ago
Fixed incorrect tangent when checking pull over position validity
12 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
12 Months Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
12 Months Ago
Missed files
12 Months Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
12 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
12 Months Ago
Added extra hours method to wipe timer
12 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
12 Months Ago
Optimised ring road search