branchrust_reboot/main/tutorial_islandcancel

182 Commits over 92 Days - 0.08cph!

9 Days Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
9 Days Ago
Players can't place things in the supply box
10 Days Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
10 Days Ago
Revert initial resource objectives
11 Days Ago
Merge from bounds
11 Days Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
11 Days Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
11 Days Ago
Added a new tutorial only chicken type that drops animal fat
11 Days Ago
Adjusted some help text
11 Days Ago
Merge from main
11 Days Ago
Make the deployment guides transparent
11 Days Ago
Fixed being able to clear pings that are created by tutorial stages
11 Days Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
11 Days Ago
Don't allow the tech tree to be opened and make the button not interactable.
11 Days Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
12 Days Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
12 Days Ago
Show the button that opens the crafting menu next to any crafting objectives
12 Days Ago
More help videos
12 Days Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
12 Days Ago
Add some conversation text to explain the optional supplies box
15 Days Ago
Merge from beltbar_text
15 Days Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
15 Days Ago
Merge from island_spawning
15 Days Ago
Unsaved
15 Days Ago
Tutorial crafting objectives are now highlighted in the crafting menu
16 Days Ago
Fill TC content
16 Days Ago
Encode all videos to mp4
16 Days Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
16 Days Ago
Add videos for mission 2+3
16 Days Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
16 Days Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
16 Days Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
16 Days Ago
Merge from usekey
17 Days Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
17 Days Ago
General tutorial server compile fixes
17 Days Ago
Fix client compile error in TimeChange
17 Days Ago
merge from time_progression
18 Days Ago
Show a ping on the scientist when you need to go and talk to him
18 Days Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
18 Days Ago
If the bonus resource storage has resources for the current mission, show a loot ping
18 Days Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
18 Days Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
18 Days Ago
Block chat messages FROM players in tutorial too
18 Days Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
19 Days Ago
Unsaved
19 Days Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
19 Days Ago
Fixed video player
20 Days Ago
Unsaved
20 Days Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
23 Days Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday