branchrust_reboot/main/tutorial_islandcancel
627 Commits over 274 Days - 0.10cph!
Tweak TC dialogue text to explain that nobody else can build nearby
Fixed being able to upgrade to stone during tutorial
Fixed another place where the time of day could leak
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine)
Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
Updated help prompt assets
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
Island group assignment fixes
Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore
Change tutorial server tag to "tut"
Add ability for BiomeVisuals component to override the selected biome
All hand placed foliage on tutorial island now overrides to temperate
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
Add extra wood and animal fat to two mission steps
Don't allow upgrading to any grades higher than wood in the tutorial
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
Formatting
Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
Add an option to filter servers by a "tutorial" tag to the server browser
Added debug.tutorialstatus, prints the current state of all active tutorial islands
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
Possibly fixed respawn help text staying active too long
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Rework tutorial item allowance enums to allow a separate step for unlocking the hammer
Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
Disable Help menu option in main menu, unfinished/might not get finished
Fixed MissionObejctive typo preventing obejctives from completing
Build compile fix (hopefully!)
Catch MissionObjective.IsStarted NRE's
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other
FIxed island positions not recyling
Fix typo in conversation_stage03
Don't show server wide event toasts to players on tutorial island
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
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NPC angry anim tweaks. Updated NPC seed number
Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
tutorial end cinematic mixdown tweak
tutorial end cinematic audio tweaks
Lower minimum health threshold for tutorial bear attacks (0.6 -> 0.25)
Move the trigger for ending the tutorial further out from the island