branchrust_reboot/main/tutorial_islandcancel
627 Commits over 274 Days - 0.10cph!
Expose show use bind and show belt bar binds in the user interface section of the options menu
Add more wood to all post bear stages of the supply box
tutorial end cinematic audio pass
Clear death marker from map after player respawns on tutorial island
Turn on GameTip.showgametips convar when starting the tutorial
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
Merge from main (will fix tutorial not loading if instanced_rendering is on)
Compile fixes, manifest, codegen
Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
Adjusted Tutorial NPC head look weight to 0.5
Lowered opacity of building guide placement material
Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Moved NPC position a little lower to avoid floating
Tutorial NPC now looks at player when they are in range
WIP NPC "angry exit" controller state
Updated a few help prompts with new videos
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
Added button to reset tutorial in options menu
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
Added debug.cleartutorialforplayer server convar
If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
Cleaned up kill warnings when cleaning up the tutorial
Updated Tool Cupboard mission wording
Fixed viewmodel lingering for several seconds when cinematic starts
Typo fix
Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory
Applied new behaviour to craft campfire objective
Remove "Don't allow tutorial allowance to go down" log
Cinematic scene file tweak
Adjust spawn location during respawn mission step
Add help prompt for looting corpses
Added a tutorial help popup on the death screen to communicate how to respawn
Removed old timeline asset. Timing tweaks to cinematic
Expose fade to black time
Better handling for tutorial islands that time out
-Clear the players missions so they can restart the tutorial
-Clear the InTutorial flag so they don't get respawned on a non-existent island
-Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
Properly fix hemp issue in
93017
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
Disable worms and grubs from hemp in tutorial
Tighter water reflection probe range, synched with TOD (related to 93000)
Fixed water reflections broken during tutorial cinematics
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
Subtract
92807, fix network group issues
Should resolve cooking chicken step not working
Merge from tutorial_island/cinematic
Merge from tutorial_island/cinematic
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone