branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

4 Months Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
4 Months Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
4 Months Ago
Merge from main
4 Months Ago
More timeline tweaks
4 Months Ago
Show paddle tutorial prompt the whole time the player is in the kayak
4 Months Ago
Some more placeholder cinematic stuff
4 Months Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
4 Months Ago
Merge from texture-memory-review2
4 Months Ago
Protobuf, reapply planner changes, manifest
4 Months Ago
Merge from main
4 Months Ago
New NPC idle animation
4 Months Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
4 Months Ago
Removed all unused tutorial videos
4 Months Ago
Remove descriptions from tutorial missions, they're not used
4 Months Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
4 Months Ago
Manifest
4 Months Ago
Merge from main
4 Months Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
4 Months Ago
Ping all of the building blocks that need to be upgraded
4 Months Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
4 Months Ago
More videos
4 Months Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
4 Months Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
4 Months Ago
Campfire stuff, remove placeholder label
4 Months Ago
More videos
4 Months Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
4 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
4 Months Ago
Fixed sleepers not updating clothing
4 Months Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
4 Months Ago
MeshTerrainRoot implements IClientComponent
4 Months Ago
Retrieve terrain type as a float, seems to fix terrain type errors
4 Months Ago
Codegen, manifest
4 Months Ago
Merge from main
5 Months Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
5 Months Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
5 Months Ago
Lowered how much fat the tutorial bear gives
5 Months Ago
Halve delay between missions when another mission autostarts after the last one
5 Months Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
5 Months Ago
Fixed typo in first conversation stage Moved all deployables into the base
5 Months Ago
More styling
5 Months Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
5 Months Ago
Added a "Quit Tutorial" button to the main menu
5 Months Ago
Changed Metal frag step wording slightly
5 Months Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
5 Months Ago
Removed old unused help infos
5 Months Ago
Added a popup prompt reminding player to close the door on the way out of their base
5 Months Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
5 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
5 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
5 Months Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)