branchrust_reboot/main/tutorial_islandcancel
627 Commits over 274 Days - 0.10cph!
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks)
TutorialBuildTargets can now detect redirect skins
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Show paddle tutorial prompt the whole time the player is in the kayak
Some more placeholder cinematic stuff
Realign cinematic entity in protobuf so it doesn't collide with metal detector
Merge from texture-memory-review2
Protobuf, reapply planner changes, manifest
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
Removed all unused tutorial videos
Remove descriptions from tutorial missions, they're not used
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
Cherrypicked all shader-related changes from /main/shader-memory-review2
Ping all of the building blocks that need to be upgraded
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc)
Added more help and context to the upgrade base mission
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
Campfire stuff, remove placeholder label
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format
Fixed sleepers not updating clothing
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
MeshTerrainRoot implements IClientComponent
Retrieve terrain type as a float, seems to fix terrain type errors
Split fill TC and upgrade to wood into two different missions for easier help info logic
Don't allow player to rotate or demolish blocks on tutorial
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
Lowered how much fat the tutorial bear gives
Halve delay between missions when another mission autostarts after the last one
Finish base mission step now counts items placed before the sleeping bag is crafted
Fixed typo in first conversation stage
Moved all deployables into the base
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
Added a "Quit Tutorial" button to the main menu
Changed Metal frag step wording slightly
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
Removed old unused help infos
Added a popup prompt reminding player to close the door on the way out of their base
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
Fixed find scrap objective missing ping icon in missions HUD
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong)
Fixes missions hud popping out twice when the player receives a mission
Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)