branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

3 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
3 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
3 Months Ago
Minor changes to tutorial island network bounds checks
3 Months Ago
Fixed clothing mission step not working (merge issue)
3 Months Ago
Tutorial bear AI design update
3 Months Ago
Chicken AI design update
3 Months Ago
Protobuf, codegen
3 Months Ago
Merge from main
3 Months Ago
Add cinemachine package (2.8.9)
3 Months Ago
Manifest, codegen
3 Months Ago
Merge from main
3 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
3 Months Ago
Hard code world temperature while player is in tutorial
3 Months Ago
Force the player out of god mode if the tutorial needs to kill them
3 Months Ago
Fixed help prompt videos not updating
3 Months Ago
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
3 Months Ago
Enabled foot IK for Tutorial NPC anim states + added avatar switcher script
3 Months Ago
Fixed misaligned icons in crafting menu
3 Months Ago
Fixed missing world ping on kayak deploy
3 Months Ago
Fixed deploy campfire mission not showing a world ping
3 Months Ago
Add more cloth to the craft low grade mission step supply box
3 Months Ago
Tutorial help videos will now appear on top of the inventory
3 Months Ago
Add some dedicated text reminding players how to open the inventory at various help stages
3 Months Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
3 Months Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
3 Months Ago
Show the crosshair when using the Rock on the tutorial island
3 Months Ago
Fix broken merge on hemp-collectable
3 Months Ago
Merge from main
3 Months Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
3 Months Ago
Apply same fix to scientist at end of tutorial screen
3 Months Ago
Fixed bear prefab info not populating properly on death screen
3 Months Ago
Added a mission stage to pick up items from a player corpse
3 Months Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
3 Months Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
3 Months Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Adjust NPC position
3 Months Ago
Also codegen
3 Months Ago
Merge from main
4 Months Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
4 Months Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
4 Months Ago
Merge from main
4 Months Ago
Show a ping for the campfire and furnace mission step
4 Months Ago
Tutorial NPC anims update. Added talking anim
4 Months Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
4 Months Ago
Fixed tutorial loot barrel throwing r/w gib errors
4 Months Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
4 Months Ago
Reduce crafting times by 75% while in tutorial
4 Months Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable