branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

1 Year Ago
Fixed shader compile errors
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main (notable merge on StandardLayers.cginc)
1 Year Ago
Merge from main
1 Year Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
1 Year Ago
Fixed some broken prefabs
1 Year Ago
Fixed some chicken ping issues
1 Year Ago
Update LookAtTooltip after merge
1 Year Ago
Manifest, codegen, protobufs
1 Year Ago
Merge from main
1 Year Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
1 Year Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
1 Year Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
1 Year Ago
Fixed bear not spawning correctly Fixed rotation of map icon
1 Year Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
1 Year Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
1 Year Ago
Update island prefab
1 Year Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
1 Year Ago
999 more bakes to fix various vertex precision problem areas
1 Year Ago
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1 Year Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Nuked "Rust/Standard Mesh Terrain" and transferred functionality to "Rust/Standard Terrain" controlled via Terrain Type drop down
1 Year Ago
Placement improvements, tutorial should now be mostly completable with new mesh
1 Year Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
1 Year Ago
Replicate shadow casting and layers
1 Year Ago
Added ability to load saved foliage
1 Year Ago
Copy splat settings to material
1 Year Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
1 Year Ago
Mesh update
1 Year Ago
Overgrowth
1 Year Ago
Underwater detailing
1 Year Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
1 Year Ago
More foliage tests
1 Year Ago
Some progress bars
1 Year Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
1 Year Ago
Merge from tutorial_island/foliage
1 Year Ago
Heli wreckage & related files.
1 Year Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
1 Year Ago
Terrain detailing.
1 Year Ago
Splat updates for 8 channels. Scene org & heightmap polish.
1 Year Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
1 Year Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
1 Year Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
1 Year Ago
Merge from main
1 Year Ago
Terrain>mesh converter into 3rd party
1 Year Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness