branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

3 Years Ago
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3 Years Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
3 Years Ago
Properly remove tutorial island respawn options when finishing the tutorial
3 Years Ago
Merge from main
3 Years Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
3 Years Ago
Remove missing component from terrain asset Another link test
3 Years Ago
Fix TreeEntity merge issues
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
3 Years Ago
Fixed in terrain checks not working on tutorial island
3 Years Ago
Trespass changes
3 Years Ago
Merge from main
3 Years Ago
Compile fix
3 Years Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
3 Years Ago
Move islands closer to the edge of the map
3 Years Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
3 Years Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
3 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
3 Years Ago
Manually include the end cinemative in the asset bundle
3 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
3 Years Ago
Fixed insufficient cloth spawning on island
3 Years Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
3 Years Ago
Optimisations
3 Years Ago
Trespass protection
3 Years Ago
Unsaved
3 Years Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
3 Years Ago
Client compile fix
3 Years Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
3 Years Ago
Don't show mission marker on compass or map if no icon is assigned
3 Years Ago
Store tutorial network groups in a more easily accessible and cached list
3 Years Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
3 Years Ago
Align the kayak over time so it always lines up with the cinematic
3 Years Ago
Unsaved
3 Years Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
3 Years Ago
Properly kill the player instead of deleting the entity
3 Years Ago
Signal setup
3 Years Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
3 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
3 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
3 Years Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
3 Years Ago
Fixed help widgets not showing images/video
3 Years Ago
HelpModal & HelpModal.Widget like the Figma mockup.
3 Years Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
3 Years Ago
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