branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

1 Year Ago
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1 Year Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
1 Year Ago
Properly remove tutorial island respawn options when finishing the tutorial
1 Year Ago
Merge from main
1 Year Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
1 Year Ago
Remove missing component from terrain asset Another link test
1 Year Ago
Fix TreeEntity merge issues
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
1 Year Ago
Fixed in terrain checks not working on tutorial island
1 Year Ago
Trespass changes
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
1 Year Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
1 Year Ago
Fixed help widgets not showing images/video
1 Year Ago
HelpModal & HelpModal.Widget like the Figma mockup.
1 Year Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
1 Year Ago
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