branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

12 Months Ago
All access supplies mission stages are now mandatory
12 Months Ago
Remove reference to boat
12 Months Ago
Fixed craft button highlight not updating after crafting an item
12 Months Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
12 Months Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
12 Months Ago
Refactors Set client weather when starting tutorial
12 Months Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
12 Months Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
12 Months Ago
Fixed first mission help
12 Months Ago
Update UI prefabs
12 Months Ago
Removed any orphaned tutorial videos/images after latest changes
12 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
12 Months Ago
Merge from main
12 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
12 Months Ago
Fixed bad merge on kayak item def
12 Months Ago
Furnace, workbench, kayak updates
12 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
12 Months Ago
Merge from tutorial_island/new_help
12 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
12 Months Ago
Manifest, protobuf, codegen, compile fixes
12 Months Ago
Merge from main
1 Year Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
1 Year Ago
Compile fix
1 Year Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
1 Year Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
1 Year Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
1 Year Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
1 Year Ago
Explicitly mention that you need to destroy barrels to get scrap and metal blades Mention using Floor blocks to build a roof
1 Year Ago
Merge from main
1 Year Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
1 Year Ago
Fixed player not starting tutorial at a consistent rotation
1 Year Ago
Removed underground rotor mesh
1 Year Ago
Fixed NPC idle anim not looping
1 Year Ago
Increase contrast on mission obejctives panel
1 Year Ago
Highlight mission help text in orange
1 Year Ago
Fix rotor blades
1 Year Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
1 Year Ago
Added global.printAllScenesInBuild convar
1 Year Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
1 Year Ago
Codegen
1 Year Ago
Fix negatively sized roadsign collider
1 Year Ago
Manifest, protobuf
1 Year Ago
Merge from main
1 Year Ago
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
1 Year Ago
Foliage fixes
1 Year Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
1 Year Ago
Scene cleanup & org.
1 Year Ago
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1 Year Ago
1 Year Ago
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