branchrust_reboot/main/weapon_rackscancel

296 Commits over 273 Days - 0.05cph!

1 Year Ago
Remove some unused temp outline code
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
1 Year Ago
merge from cleanup
1 Year Ago
Layout grouped in an optional skin name text field under the weapon name.
1 Year Ago
WeaponRackInfo UI polish & localization tokens
1 Year Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
1 Year Ago
Fixed pixelation flicker glitch on WeaponRackLight
1 Year Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
1 Year Ago
▇▆▅▍▅▌▄ ▌▊▇ ▋▊▋ ▍█
1 Year Ago
merge from mfm_errors, seems ok
1 Year Ago
Cleanup. Compile fixes. Added RPC safety checks.
1 Year Ago
merge from mfm2
1 Year Ago
merge from placement effect
1 Year Ago
merge from mfm
1 Year Ago
Render adjustment
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
LOD consistency progress
1 Year Ago
LODgroup consistency progress/backup
1 Year Ago
Worldmodel LOD consistency WIP
1 Year Ago
Fixed toolgun worldmodel materials all being in the wrong order
1 Year Ago
All weapon worldmodels into the testmap
1 Year Ago
Fixed python worldmodel LOD3 being offset
1 Year Ago
Added fluorescent sound buzz when enabled.
1 Year Ago
Flare color fix that got messed up in a Unity crash.
1 Year Ago
Forgot to add the flare to the on state.
1 Year Ago
On/off functions Temp file cleanup
1 Year Ago
WeaponRack lighting rework.
1 Year Ago
merge from main
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
wip lights functionality
1 Year Ago
merge from main
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
weaponrack_tall deploy/socket tweaks
1 Year Ago
Updated deploy/sockets for weaponrack_wide
1 Year Ago
Updated placement guide mesh for weaponrack_wide
1 Year Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
1 Year Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials